Category: Gamification

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6 Tips for Short Term Gamification

A question I get asked a great deal is “Are points, badges and leaderboards enough?” The stock answer from me is usually a resounding “No, you must consider motivation and the needs of the user, think RAMP and more…” In fairness, this is good advice and you should consider intrinsic...

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Using Boredom and Curiosity to your Advantage

Curiosity is something that always interests me. I have written about it in the past, but was drawn to looking at it again recently. There are several theories about what curiosity is and how it works; Curiosity Drive Theory, Optimal Arousal Theory, Incongruity Theory and probably more. They all deal with...

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Honesty and Transparency

Today I have been reminded about the importance of Honesty and Transparency when dealing with people. If I ask a question from someone who is in a service industry, what I hope for is an honest and transparent answer. What you often get is a baffling set of half-truths and...

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Are You Building a Solution Looking for a Problem?

One of the big issues I see in gamification and many young industries is the issue of building a solution for problems that don’t really exist! “We are using a gamified solution to increase engagement”. “Awesome, why?” “Um, because it will increase engagement…” “Cool, but why, what problem have you identified...

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What Makes a Good Serious Game?

One of the privileges I have as a gamification “expert”, is to look at many different solutions This includes getting to look at and review serious games from time to time. Over the last couple of years, i have come up with an unwritten list of things I look for in...

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What does HEXAD stand for?

A question no one has been asking was “What does HEXAD actually stand for?” Well, I thought it was time to make something up to satisfy that question that no one wants the answer to! First off, Hexad just means a group or set of six – that is why...

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Simulation Breaks Free in Game Thinking

Well, it has been a long time coming – but Simulation has finally broken free from Serious Games in my Game Thinking “framework”. It will take a while for me to update everything, but I wanted to share the draft entry for simulations in Even Ninja Monkeys Like to Play....

Peggy_Marco / Pixabay 0

User Experience, Gamification and Consistency

So, once again toilets have taught me something, this time about consistency, and I wanted to pass that on to you. It will seem really simple, but it is something that happens on a regular basis and is annoying as hell. Let me tell you a quick story. I was...