Category: Gaming

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What Makes a Good Serious Game?

One of the privileges I have as a gamification “expert”, is to look at many different solutions This includes getting to look at and review serious games from time to time. Over the last couple of years, i have come up with an unwritten list of things I look for in...

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Simulation Breaks Free in Game Thinking

Well, it has been a long time coming – but Simulation has finally broken free from Serious Games in my Game Thinking “framework”. It will take a while for me to update everything, but I wanted to share the draft entry for simulations in Even Ninja Monkeys Like to Play....

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New Site Covering Global Serious Games Industry News Launched

I don’t often post press releases on this site, but I thought this one was worth doing! The serious games industry has a new global news site, the first international medium authored by journalists dedicated to covering serious games — www.seriousgamesindustry.com. Updated daily, the site covers worldwide news, interviews and case...

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Fair Play: More Important than Rules

In gamification, we often talk about rules. They split games from play, fair from foul. However, just because you have rules, does not mean that everyone will feel that the game is fair! This came to mind when I watched my youngest daughter’s reaction to being told she could not...

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What Pure Joy Looks Like

Anyone who has read my blog will know that my daughters are an inspiration to me on a regular basis. All of me research into play was initiated by watching them as was my little adventure into fun. Today I wanted to share with you an important lesson – what...

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Hidden in the User Types Hexad

For the first time that I can remember, someone has asked a question about a little “hidden” feature of the User Types Hexad. Two secrets actually. Take a look at it now, what is odd? I love symmetry – it is a quirk of mine. I hate how my kids...

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5 Groups of Fun

One of my on-going side projects on the site is to find out more about what people find “fun”. This does not directly relate to the motivation related content on RAMP or the User Types though. It is all based on a simple question – “What do you find fun?”...

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Emergence: Learning to Love the Unintentional

Emergence in Games #Emergence is a well known concept in game design. Emergent gameplay comes when players interact with the mechanics of the game creating situations that have not been deliberately designed. This could be deliberate game design or it could be unintentional. For instance, the game may offer several...

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Introducing Lusory Attitude

As I have been researching play, there is a term or really a word and concept that has been hard to ignore. Ludic. It comes up a lot in papers and articles about play. It comes from the Latin for play and is defined as; Showing spontaneous and undirected playfulness....

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Learning about playfulness from Toca Boca

Continuing my investigations into play, I wanted to talk about a few things my kids have been teaching me about just letting go and giving in to the fantasy and the lack of imaginative boundaries that real play demands. It is not as easy as it would first seem either....

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Fun: It’s a funny thing really

I am still in the process of researching fun – but it has been really interesting so far. If you have no taken my quick survey – please do, it will really help me!! – Fun Survey The thing that is abundantly clear is that fun is purely subjective, what...