Gamified UK News
How We Got 10 Million Teens to Read Fiction on Their Phones

How We Got 10 Million Teens to Read Fiction on Their Phones The story of Hooked Three years ago, I was living in a small surf town in Costa Rica and writing my first novel, when I had a panic attack. The novel was a sci-fi fantasy trilogy for young adults, set in Silicon Valley […]


Energize learning with “activators”

Technology is ubiquitous. Users interact with devices while dining, walking, exercising and learning. Research even shows 1 in 5 teens wake up at night to check their social media accounts. News about the potential negative effects of technology overuse and misuse are common in headlines today, but there is a growing movement championing positive use […]


When games invade real life

Our organization Our mission, history, team, and more Conferences TED Conferences, past, present, and future Programs & Initiatives Details about TED’s world-changing initiatives Partner with TED Learn how you can partner with us TED Blog Updates from TED and highlights from our global community …read more


“Play is universal, even more universal than humanity”

Pioneer Raph Koster reflects on metrics, VR and the human need to play Share this article Sitting in a meeting room with Raph Koster at GDC, ready to begin our interview, I’m worried we won’t have anything left to talk about. We’ve just finished recording an extended podcast with Justin Ma of FTL developer Subset […]


Gamification

So what are the key concepts of Gamification that are brought into the classroom? Well, the big one is known as Progress Mechanics and these are what we most commonly associate with video games. Things such as leaderboards, XP (or other types of point systems), achievements, badges, levelling-up, and so on. This, from a students […]


Why You Need To Include Narrative In Your Online Learning

Why You Need To Include Narrative In Your Online Learning – eLearning Industry {{~ article.categories :cat }} {{= cat.name }} …read more