Gamified UK News
Posts in category: game design
Devs discuss the best practices for creating positive social VR

With the VR community still growing, how can developers think more broadly to expand their audience? What mechanics could be built to make these small communities feel bigger, and how do we navigate challenges that arise in such a new space? At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided […]

VR vets share practical advice on making immersive VR worlds

Virtual reality has arrived, and many developers continue to struggle with one of its core challenges: how do you design a VR game or experience that makes players feel immersed in another world? At VRDC Fall 2017 in San Francisco today, a panel of experienced VR devs took to the stage to share their own […]

Ethics in Gamification

Rating: 5.0. From 1 vote. Please wait… I was recently asked to write an article on the ethics of gamification for the ACM’s student publication XRDS. Here it is! It should download a PDF. I would love to hear your thoughts 🙂 Rating: 5.0. From 1 vote. Please wait… …read more

How to Gamify Your Life to Quickly Accomplish Big Goals

Is your life a video game, filled with challenging quests and new adventures? Or has your life become somewhat stale? As most people get older, they lose their childhood sense of wonderment and openness. Most people stop growing and settle for “reality” as they see it. But life doesn’t have to suck. Growth doesn’t have […]

Kiwi startup developing prospective musicians through gamification

New Zealand tech startup Melodics has raised US$1.2m in seed capital to take its instrument learning software to more aspiring musicians. The company, founded by former Serato CEO Sam Gribben, has successfully closed its latest round of investment led by Berlin-based music firm Ableton AG, with support from US accelerator 500 Startups, New Zealand investment […]

How Carmen Sandiego accidentally became an educational game icon

“Carmen Sandiego was always intended as a game. It was the school systems that decided it was educational, not us.” – Brøderbund co-founder Doug Carlston shares how the game unintentionally became an educational hit Brøderbund Software’s Where in the World is Carmen Sandiego has been spun off into everything from a television show to a […]

Can Gamification Help Struggling Students? – The Tech Edvocate

If you aren’t familiar with the idea of gamification, be prepared to thank the Millennials for its inclusion in almost everything. Gamification involves bringing in traits traditionally associated with video games and using them to engage people in other activities. The principle has been used in everything from employee engagement efforts to healthcare objectives about […]

Cognitive Diversity Helps Teams Solve Problems Faster

About Us Careers Privacy Policy Copyright Information Trademark Policy Harvard Business Publishing: Higher Education Corporate Learning Harvard Business Review Copyright © 2017 Harvard Business School Publishing. All rights reserved. Harvard Business Publishing is an affiliate of Harvard Business School. …read more