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Posts in category: gamification
Dialogue Defibrillators: Jump-Start Classroom Discussions!

During a 12th-grade English discussion years ago, I asked a question that nobody answered. Wanting students to do more heavy academic lifting, I decided to wait until someone spoke before saying another word. A minute crept by. The class fidgeted while I waited. Ninety tense seconds passed. Students’ faces registered confusion and frustration at my […]

The gamification of employee benefitsBy Nathan Solheim

Games have been around for eons. They bring together—or divide—friends, families, communities and even nations. Games challenge minds and bodies. Games bring out competitive spirit. Games can be played and watched. There are few things in human existence that are such powerful motivators. So it should come as no surprise that game theory can be […]

What Game Designers Can Learn From Cinema

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [This article originally appeared on Game Design Aspect of the Month under the topic of Co-Designing With Players.] Last month, I had to opportunity […]

A brief history of Niantic Labs, the makers of Pokémon Go

Niantic Labs, a small gaming company previously owned by Google, has gone from a somewhat obscure gaming shop to one of the most prominent developers overnight. The company launched Pokémon Go in July 2016, the first very long-awaited smartphone version of a Pokémon game. After holding out for nearly a decade, Nintendo and The Pokémon […]