Gamified UK News
Posts in category: gamification
Azuga Fleet® Announces First-Ever Fleet Awards Program Honoring Safest Fleet Drivers in -

Azuga launched the industry’s first-ever awards program this month. Azuga Safe Driving Awards is designed to motivate and incentivize both fleet managers and drivers to practice safer, more efficient driving. The quarterly program, initiated and funded by Azuga, will help fleet managers increase overall ROI and, ultimately increase safety in the communities where they live […]

Going beyond the Carrot and Stick – Smart strategies for Employee Engagement and Retention -

Overview Date & Venue 2:00 pm To 6:00 pm, Wednesday, 25 February, 2015 1st Floor Atrium HSBC Hyderabad Hexagon Building (adjacent to Lemon tree hotel) Hi Tech City, MadhapurHyderabad,India Traditionally Managers worldwide employ the Carrot and stick approach to motivate the employee workforce. While the Carrot stands for rewards for good performance, stick stands for […]

Did you catch @SeanEllis’s talk on Growth Hacking for B2B? Good stuff! buff

B2B sales are not easy. We are in the enterprise market and it takes a lot of nurturing and patience to make a sale. We do two things. 1. The tools: I listed some here – very simple stuff but the strategy stuff is missing. I will add those later – that is true growth […]

Ludology Episode 98 – Gathering the Magic

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045. We discuss Richard’s design philosophy, the origins of Magic, types of gamers, and much more. Please also visit […]

Training a plugged-in, distracted workforce: What modern learners want & how to deliver

This sponsored post is produced by Axonify. Meet the modern learner. She’s energetic. She’s enthusiastic. And she’s eager to make praise-worthy contributions at work. But she’s also overwhelmed, distracted and impatient. Incoming tweets, emails and texts, combined with websites, videos and apps all vie for her attention. And interruptions disturb her as frequently as every […]

Understanding Gamification of Consumer Experiences

more” readability=”14″> Recently, organizations have begun to tout ‘gamification’ as an effective method of increasing motivation and engagement of employees, customers, patients, and students, among other stakeholders … Recently, organizations have begun to tout ‘gamification’ as an effective method of increasing motivation and engagement of employees, customers, patients, and students, among other stakeholders (Wingfield 2012). […]

All accenture.com

These are just some of the latest learning trends that agencies are exploring: Mobile learning – Mobile devices make anytime/anywhere training accessible to a global workforce. Agencies that do not issue devices could allow employees to bring their own device (BYOD). In this approach, training solutions need to be compatible on any mobile device. There […]