This is a segment of the original article. Click the "Read More" link at the bottom of the article to see it in full. I did not write this nor do I claim to. This is all curated content that I have read and found interesting.
In a recent story, Bloomberg shared data from the analyst Pelham Smithers that tracks video game revenue across the last 50 years or so, broken down by platform.
That data starts with 1971, a $1 billion revenue year supported entirely by arcade machines, and runs all the way to 2018, a $138.5 billion year, before offering predictions on what Smithers says will be a shrinking market in 2019 and 2020.
The analysts’ full reasoning for why he predicts a downturn in the next two years is documented in the full story (and it’s a risky claim, by his own admission), but the year-to-year data on the sources industry revenue still makes for an interesting find.
For instance, revenue generated by game consoles has remained largely stable since 2003, ranging between $20 billion and $25 billion for the last 15 years (with the exception of 2018, a $27 billion year for consoles).
PC revenue has seen a gradual increase since first popping up in 1982, and landed at $35 billion in 2018 according to Smithers’ numbers. The same can’t be said for the handheld game market, which was seen its small share of yearly revenue decrease to only a sliver in recent years. …read more