This is a segment of the original article. Click the "Read More" link at the bottom of the article to see it in full. I did not write this nor do I claim to. This is all curated content that I have read and found interesting.
Recently, I had the opportunity to examine the roles of games and game playing in six different counties around the world for a five-week period. During that time, I traveled to each country and studied the role of game playing. I wanted to understand the history and playing of games to gain first-hand insights into how games can be better leveraged for learning. I traveled to England, Scotland, Thailand, Vietnam, Cambodia, Laos and The United Arab Emirates to study, play, learn, and have fun with games. Here’s my impressions, thoughts and take-a-ways. This is the first in a multi-part series that investigates the meaning of games, gamification and play around the world.
Games are Ancient and Have Always Taught and Entertained
Built in the late 12th or early 13th century, the outer wall of the Bayon Temple in Angkor, Cambodia, has many bas-relief images of people doing ordinary, everyday tasks such as cooking and fishing but the one that interested me was a little different. It depicted two people playing some type of board game. The tour guide said it was an ancient version of the game known as Ouk Chatrang or Ok or Khmer Chess—is a variant of the game …read more