This is a segment of the original article. Click the "Read More" link at the bottom of the article to see it in full. I did not write this nor do I claim to. This is all curated content that I have read and found interesting.
“Games are an extraordinary way to tap into your most heroic qualities.” - Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World
People enjoy playing video games. People worldwide spend about 3 billion hours a week playing them. When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. We also are deemed heroes or champions for investing so much time playing. What if learning were more like playing a video game? Paul Maglione, in his presentation, Unlocking Learner Motivation in the Age of the Digital Native , highlights ways games motivate and engage students: Social- Now video games tend to have social forums or virtual worlds where players interact, allow collaborative playing, and allow players to talk to each other with headsets.
Engaging worlds- It’s a representation of the world individuals want to be immersed in with visuals, multimedia, popular music, graphics and more
Goal-oriented- Aim to reach the next level; each level is more challenging, but achievable.
Learning surrounds us- characters must collect items that help with the journey and must search for these all around them
Positive stress- learning is difficult but most learners are willing […]