This is a segment of the original article. Click the "Read More" link at the bottom of the article to see it in full. I did not write this nor do I claim to. This is all curated content that I have read and found interesting.
Writing for video games is perhaps the most romanticized discipline in the video game creation process.
People who wouldn’t know any better imagine an author with a concrete vision, flanked by programmers, designers, and artists unified under that shared vision. They work together like a well-oiled machine to support that narrative vision, and when the game is eventually released, the story is exactly how the writer imagined.
Of course it doesn’t work like that, and last week a group of accomplished game writers got together to tell their honest stories from the game writing trenches.
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered at the WGA West by invitation of the Writer’s Guild Foundation in Los Angeles on a panel moderated by Naughty Dog creative director and writer Neil Druckmann to talk the craft of game writing, sharing stories about difficulties working on their most famous games, theories about the craft and what separates it from so many other forms of narrative.
Speaking for a mixed audience of film writers and game industry professionals, their stories ranged from basic advice on getting into games writing, to anecdotes from the making from their biggest games that show the frustrations, obstacles, and triumphs of …read more