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This interview is part of our Road to the IGF series. You can find the rest by clicking here.

Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit.

Gamasutra sat down with Kitty Calis, one of the developers of the Seumas McNally Grand Prize-nominated Minit, to talk about the benefits they saw in working with limitations, creating secrets and a sense of progress with a short time limit, and how removing filler can help inspire creativity.

Masters of brevity

Minit is made by Jukio Kallio, Dominik Johann, Jan Willem Nijman and Kitty Calis. I am an artist, designer and writer. It’s basically impossible to sum up the roles into one word because everyone put so much of themselves into the game. So we’re all multitaskers.

We’d all been working on bigger projects for a long time…Jan Willem and Jukio both launched Vlambeer’s Nuclear Throne. Dominik came from Accounting+ VR with Crows Crows Crows, and back then I worked as a producer on Guerrilla’s Horizon: Zero Dawn. With Minit, it’s been the total opposite, which was really fun.

Grown from limitations

Minit started …read more