Gamified UK News
BAFTA Best British Game Award: what we’ve learned from every winner from The Room to Hellblade

Ninja Theory’s decision to release Hellblade: Senua’s Sacrifice was brave. Though it was wrapped in what seemed like the typical trappings of Triple A video games – including its darkly beautiful aesthetic and all encompassing audio design – its subject matter was brave. Placing the player in the shoes of a character suffering from psychosis, […]

AI Can Tell You When Your Staff Are Going To Quit

Austin Kleon doesn’t glamorize creative work. It’s hard. (Hence, the “work.”) But the bestselling author has found ways to stay the course in the face of burnout, self-doubt, and yes, even raising children. He shares his wisdom in his new book Keep Going, which comes out tomorrow. Today, he talks to us about how he […]

Virtual reality useful in treating autism

Washington: A new study has revealed that playing games in virtual reality (VR) could be used in treating people with neurological disorders such as autism, schizophrenia and Parkinson’s disease. According to the study, published in the Journal of Scientific Reports, the technology could help individuals with these neurological conditions shift their perceptions of time that […]

Video: Understanding player autonomy in game design

In this 2017 GDC session, Immersyve’s Scott Rigby explains why it’s valuable for developers to have a nuanced understanding of player autonomy. Rigby discusses how autonomy is often misunderstood to mean “giving players freedom,” which can lead to player frustration and disappointment rather than satisfaction. He outlines an accurate blueprint of what autonomy actually means […]

Video: Building strong player attachment through narrative

What’s the secret to creating compelling narratives that will encourage emotional attachment among players? In this 2017 GDC talk, game designer Harrison Pink dives deep into the lessons learned (and mistakes made) creating fully realized characters in games like Telltale’s The Walking Dead, Tales from the Borderlands, and Mafia III. It was an insightful talk […]