Tagged: play

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I’m Too Busy and Important to Play Games

Everyone who is involved in gamification has hit this same problem, someone who thinks they are just too busy or important to play games. You are in a meeting, selling gamification like a bad ass and you get hit with a comment like “I don’t like games” or “My employees are...

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Fair Play: More Important than Rules

In gamification, we often talk about rules. They split games from play, fair from foul. However, just because you have rules, does not mean that everyone will feel that the game is fair! This came to mind when I watched my youngest daughter’s reaction to being told she could not...

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Gamification: What’s Play Got to do, (Got to do) with it?

When I was researching my definition of gamification, I had a few major dilemmas. One of the main ones was the use of Game-Like over Play-Like. Just as a reminder, I define gamification in the following way: The use of game design metaphors to create more game-like and engaging experiences...

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What Pure Joy Looks Like

Anyone who has read my blog will know that my daughters are an inspiration to me on a regular basis. All of me research into play was initiated by watching them as was my little adventure into fun. Today I wanted to share with you an important lesson – what...

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It’s time for you to grow down a little

One of the really obvious things that has come out of looking into play and fun, is how resistant us grown ups are to letting go and doing things that seem, on the surface of it, to be of no value. A framework for creating play-like systems Unleash your creativity...

Enterprise Play-Like System Framework 2

A framework for creating play-like systems

Separating Games from Play and using it All of this research into play and talking about play has been for a reason. I wanted to try and open up the idea of making more play-like experiences rather than more game-like experiences. I was trying to introduce some of the basics...

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Introducing Lusory Attitude

As I have been researching play, there is a term or really a word and concept that has been hard to ignore. Ludic. It comes up a lot in papers and articles about play. It comes from the Latin for play and is defined as; Showing spontaneous and undirected playfulness....

Angelo_Giordano / Pixabay 0

Design compelling experiences, not addicting

A worrying trend I have noticed in gamification is people talking about making addicting experiences or applications.  You hear phrases like “Addiction loops” and “Habit forming”. I am pretty sure that their intentions are good,  90% of the time. They are describing experiences that people will want to come back...

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Learning about playfulness from Toca Boca

Continuing my investigations into play, I wanted to talk about a few things my kids have been teaching me about just letting go and giving in to the fantasy and the lack of imaginative boundaries that real play demands. It is not as easy as it would first seem either....

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Play, games, toys, playfulness and gamification

Lately I have been thinking about play a lot. This is probably because of watching my children growing up and seeing how play changes into games as they develop. I have written about play before and it does form part of my general Game Thinking framework, but it is lumped...