The Gamified UK Full Package – Over £50 worth of gamification content and tools for just £15!

Collage The Gamified UK Full Package Over 50 worth of gamification content and tools for just 15

Over £50 worth of gamification content and tools for just £15! These are the tools I have been using for years!

This bundle includes all of my premium content.  Even Ninja Monkeys Unicorn Edition eBook (which contains some content, not in the normal retail versions), Gamification and Solution Design Lenses, Inspiration Cards and my Gamification Framework Design Toolkit

With this, you will be able to learn all about gamification, what it is, where it comes from and how to apply it in real life. You will have the tools to plan your gamified solutions and get a headstart in building them. You will also be able to run user workshops to help gather the information that could be vital to the success of your solutions, all explained clearly and with supporting cards. Read More ...

The legacy of Gamification we want to forget

568059 The legacy of Gamification we want to forget

When those that care talk about gamification, we speak of engagement through play, games, well designed activity loops, game mechanics and elements, narratives and more.

However, even though we’ve been banging that drum for over a decade, it’s still thought of as nothing more than points, badges and leaderboards being used to bribe people into activity.

When you look back at the history of gamification, should we really expect anything else?

Pre 2010, gamification was used by few people. Nick Pelling is often cited as being the first person to officially use the word in writing way back in 2002, using it to describe the process of making non game based interfaces more like games. But if you speak with game designers, such as Richard Bartle, they will tell you the word in some form was used long before that, to literally mean making games out of experiences that were not games previously. Read More ...

The Dangers of Forced Fun

Forced to play games The Dangers of Forced Fun

We’ve all been there. You go to a meeting or an event and there’s an Ice Breaker. It might be something as simple as “turn to the person on your right and tell them your name”, or it might be something more pointless like Hat Colours. But sometimes it is something even more sinister… a game.

I love games. Always have, always will. However, the games that I like have two key elements. They are made by game designers and they are played voluntarily. Both of these points are critical to my enjoyment of said game. If just one of those is missing, it is highly likely that I am not going to enjoy the game. Read More ...

Learning Tasteful Gamification from Guitar

Maxresdefault Learning Tasteful Gamification from Guitar

In today’s blog, I’ve recorded a video 😀

I’m merging my two passions, gamification and guitar! Guitarists often have effects pedals. These change the sound of the guitar, adding enhancements like echo, distortion, swooshing swirly stuff and more – much like how we use game-like elements to enhance an experience. And, just like gamification, when you add effects to your guitar tone, you need to be tasteful, contextual and often subtle!

Enjoy the over worked analogy and let me know what you think 😀 Read More ...

The Effect of Time and Knowledge on Decision Making

Decision Making Time and Knowledge 3 The Effect of Time and Knowledge on Decision Making

Many moons ago, I wrote an article titled “The Effect of Time on Decision Making”. In it, I covered some fairly meaty topics that talked about Construal Level Theory and Decision Field Theory and how they explained the way we made decisions.

The Basic Theory

Very simply out, Construal Level Theory tried to explain how we prioritise a decision based on how close it is to us. If it is abstract, or a decent time in the future, then we give it less merit and less focus. If it is concrete, or very close in time to now, then we will do the opposite – give it stronger focus and concentrate more on making a decision. Read More ...

2 New Podcast Episodes – Our Methods

Oklqgsct8qs 2 New Podcast Episodes 8211 Our Methods

I wanted to share these two podcast episodes in one post as they cover the same topic but from both our perspectives. The first episode “The Method to Andrzej’s Madness” discusses my approach to designing gamification, stepping you through my Gamification Design Framework (available here 😉 )

In the second episode, for the first time ever, Roman talks you through his gamification design phases and micro phases.

Both methods have a lot of cross-over and cover an enormous amount of design ground for gamification and behaviour change programmes. Read More ...