A couple of short stories
I thought I would share a couple of “Near Future” short stories I have written recently with you. Hope you enjoy them 🙂
I thought I would share a couple of “Near Future” short stories I have written recently with you. Hope you enjoy them 🙂
Gamification Design Framework toolkit has been created as a way to help you design better gamified solutions. It is based on my Gamification Design Framework, a systematic way of building solutions that I have developed over the years.
For openness, I was sent a copy of the book to review. A rare book review from me. Every now and again, thanks to previously running a review site, I get asked to review...
Last week I wrote about Narrative Atoms in some details. They are basically small nuggets of narrative that can stand on their own but together build the bigger story. Two obvious examples that I...
Narrative atoms are small units of narrative or story that can, within the context of the overall narrative, stand alone. That does not mean they need to be completely self-explanatory, just sit comfortably on...
I often hear people say that school is just a badly designed game. I have to agree. I also hear a lot that part of the problems is people chasing grades rather than mastery...
You may have noticed in my newest design framework that I mention emotions for the first time (I think) as a full consideration in my design process. I am by no means the first...
Play from the Start When we are born, we don’t have a set of predefined rules imprinted on us about what we should and shouldn’t do or how we should and shouldn’t do it!...
I have just added a new element to the gamification periodic table, investment. Whilst I have Loss Aversion and a few other things that may seem similar, I have felt for some time that...
In August 2016, I started as a freelance consultant, contracting largely for Gamification Nation. An Coppens (CEO of Gamification Nation) and I had been friends in the industry for a number of years and...
There is nothing worse than playing against people who are miles ahead of you in terms of either ability or equipment. It is very demoralising to lose time and time again when in reality...
I’ve been busy making videos of late, here are the last few. Some tutorials, a few rants and a bit of fun 🙂 Player Types and User Types in Gamification Ethics in Gamification Failure...
In 2010, game designer Jesse Schell spoke at the DICE summit about the impending invasion of games into everyday life. Many people felt the talk had a semi-apocalyptic feel, but I came away with...
A very common question in gamification is “What is the difference between Intrinsic and Extrinsic” when talking about rewards and motivation. Well.. Intrinsic motivation: Personal/internal needs and reasons acting. Relatedness, Autonomy, Mastery and Purpose...
I have created various gamification design frameworks over the years and this is the latest. It consists of three main phases; Define, Design / Build and Refine. Each phase contains iterative steps to consider as...
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