Why “undo” is critical to ludic design

Undo 1614000681 Why 8220 undo 8221 is critical to ludic design
Andrzej Marczewski

Andrzej Marczewski

Gamification Consultant with Motivait. I love to write about it, talk about it and bore people to death with it! If you really want to get to know me, check out the About page.

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