Comments for Gamified UK – #Gamification Expert https://www.gamified.uk Gamification Blog and Thought Leadership Mon, 26 Jun 2017 20:04:16 +0000 hourly 1 https://wordpress.org/?v=4.8 Comment on Guest Post: Game Thinking in Business Education by Rob Alvarez https://www.gamified.uk/2016/05/13/guest-post-game-thinking-business-education/#comment-56971 Mon, 26 Jun 2017 18:25:37 +0000 http://www.gamified.uk/?p=4384#comment-56971 Thank you Ali!

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Comment on School Grades Are The Wrong Way Around by Sam Burrough https://www.gamified.uk/2017/05/26/school-grades-wrong-way-around/#comment-56658 Thu, 22 Jun 2017 06:33:31 +0000 https://www.gamified.uk/?p=5237#comment-56658 This makes a lot of sense and would be a lot more engaging for most kids. You could go further and create skill trees that emphasise different attributes you want kids to value – not just academic stuff – attitude, kindness to others, healthy eating etc.

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Comment on User Type HEXAD Lenses by Andrzej Marczewski https://www.gamified.uk/2017/06/20/user-type-hexad-lenses/#comment-56608 Wed, 21 Jun 2017 15:43:21 +0000 https://www.gamified.uk/?p=5348#comment-56608 Good comments and integrated now ūüėÄ

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Comment on User Type HEXAD Lenses by Gustavo Tondello https://www.gamified.uk/2017/06/20/user-type-hexad-lenses/#comment-56605 Wed, 21 Jun 2017 15:08:56 +0000 https://www.gamified.uk/?p=5348#comment-56605 This is great! These lenses will make it much easier for people to understand how to design solutions based on the user types! Well done!

Some specific comments about the questions:

“How will I be recognised?” – there are many types of recognition, not only social recognition; perhaps it’s interesting to clarify that this is about being recognised by others?

“What can I learn?” – In my studies, I’ve gotten the impression that learning is a strong motivation both to Achievers and Free Spirits. Perhaps there’s a difference in the means by which people seek to learn: Achievers probably prefer being given tasks/challenges to complete that lead to learning new things, whereas Free Spirits probably prefer being able to explore new things by themselves. But either way, both are similarly seeking to learn. So, there should be a way to better reflect this in the lenses.

Regards,
Gustavo Tondello

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Comment on Combining the Gamification User Journey, Action / Feedback Loops and the Spiral to Mastery by Andrzej Marczewski https://www.gamified.uk/2017/03/23/combining-gamification-user-journey-action-feedback-loops-spiral-mastery/#comment-56198 Wed, 14 Jun 2017 14:46:49 +0000 https://www.gamified.uk/?p=4938#comment-56198 I like that ūüėÄ People change direction all the time, so each one is the start of something new!

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Comment on Combining the Gamification User Journey, Action / Feedback Loops and the Spiral to Mastery by Jouko Heikkil√§ https://www.gamified.uk/2017/03/23/combining-gamification-user-journey-action-feedback-loops-spiral-mastery/#comment-56064 Mon, 12 Jun 2017 16:10:05 +0000 https://www.gamified.uk/?p=4938#comment-56064 For some reason, this spiral reminded me of the Erikson’s stages of psychosocial development (https://en.wikipedia.org/wiki/Erikson%27s_stages_of_psychosocial_development#Ninth_stage).
I see, it is quite natural that masters may improve they mastery by either enlargening it or deepening it if they have opportunity to do it. And it may be that these opportunities needs even to be discovered by the master. One message in Erikson’s theory is that at some point of your life you look back too see and assess their accomplishments. In Erikson’s theory this is in the end of your life but it don’t need to be. It could be the point when you feel that you can’t uphold your mastery as well as you liked to, for example (you see the “end” coming). What happens after that depends on what do you think life can still offer for you: it may be the end or starting something new.

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Comment on Review: Eating Robots by Stephen Oram by Review: Eating Robots by Stephen Oram - Gamification of Agile https://www.gamified.uk/2017/06/08/review-eating-robots-stephen-oram/#comment-55788 Thu, 08 Jun 2017 11:05:24 +0000 https://www.gamified.uk/?p=5309#comment-55788 […] post Review: Eating Robots by Stephen Oram appeared first on Gamified UK – Gamification […]

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Comment on School Grades Are The Wrong Way Around by mc https://www.gamified.uk/2017/05/26/school-grades-wrong-way-around/#comment-55679 Mon, 05 Jun 2017 03:39:09 +0000 https://www.gamified.uk/?p=5237#comment-55679 XP points in games are both about achievement (one off outstanding things) and grinding (doing the same thing over and over). While both should be rewarded in school, if grades are to represent learning, then they should focus on achievement (which could include a “good grinder” achievement).

There are educational systems where students can see the marks allocated for each upcoming assessment in advance, and even some where they get to see (at least broad) rubrics as well. It’s standard for 17-18 year old secondary education and virtually all technical education in Australia, for example.

There should be more of it.

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Comment on Narrative, story and gamification by Narrative Atoms, Story and History - Gamified UK - Gamification Expert https://www.gamified.uk/2014/02/03/narrative-story-and-gamification/#comment-55232 Wed, 31 May 2017 10:12:06 +0000 http://marczewski.me.uk/?p=1974#comment-55232 […] revisit to an old set of thoughts I had on what Narrative is. My general thought is that narrative is real-time telling of a first person experience as it […]

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Comment on Narrative Atoms and The Soap Hero’s Journey by JordanClark https://www.gamified.uk/2017/05/30/narrative-atoms-and-the-soap-heros-journey/#comment-55214 Wed, 31 May 2017 06:25:51 +0000 https://www.gamified.uk/?p=5270#comment-55214 Thank you for this lesson! It can be apply on almost every content! Great!

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Comment on School Grades Are The Wrong Way Around by Oscar Gonz√°lez https://www.gamified.uk/2017/05/26/school-grades-wrong-way-around/#comment-54875 Fri, 26 May 2017 20:32:36 +0000 https://www.gamified.uk/?p=5237#comment-54875 Exactly my thoughts. I work with disadvantaged students (slight learning disabilities, behaviour problems, minorities…) and we have been able to give them a chance to be protagonists of their learning and do things they have never even considered. Honestly, there’s people you can’t reach but, overall, it really works!

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Comment on School Grades Are The Wrong Way Around by Andrzej Marczewski https://www.gamified.uk/2017/05/26/school-grades-wrong-way-around/#comment-54874 Fri, 26 May 2017 20:18:30 +0000 https://www.gamified.uk/?p=5237#comment-54874 That sounds really interesting! I just think that with more transparent methods of progress tracking and assessment can only help!

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Comment on School Grades Are The Wrong Way Around by Oscar Gonz√°lez https://www.gamified.uk/2017/05/26/school-grades-wrong-way-around/#comment-54873 Fri, 26 May 2017 19:46:46 +0000 https://www.gamified.uk/?p=5237#comment-54873 You’ve pretty much nailed the way I evaluate my students ūüėČ Actually, in the app we just developed, that’s exactly our take: create an understandable system, let them know how it exactly works (what is the goal(s), what they need to get their “points”, how much they get in every different activity, f.e. I give them a number of points for their daily work and their attitude in class, I also create missions or challenges with their own bonuses…) and give them regular feedback. As a teacher, I think that students need to be able to make their own informed choices and that also contributes to developing a sense of responsibility (and not thinking the whole world is a conspiracy agains them so they are not responsible for anything).

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Comment on The Gamification Hexad Saves My Classroom! Guest Blog by School Grades Are The Wrong Way Around - Gamified UK - Gamification Expert https://www.gamified.uk/2016/01/20/gamification-hexad-saves-classroom-guest-blog/#comment-54860 Fri, 26 May 2017 12:42:55 +0000 http://www.gamified.uk/?p=4178#comment-54860 […] to change the need for a final A,B,C grade, if you create a conversion matrix. Obviously creating full fantasy experience would be cool and, as it is beginning to appear, […]

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Comment on A Player Type Framework for Gamification Design by Game Inspired Design https://www.gamified.uk/user-types/#comment-54839 Thu, 25 May 2017 23:38:53 +0000 http://marczewski.me.uk/?page_id=1125#comment-54839 […] are pure “Achievers” in¬†Marczewski’s Player Type Hexad. In this player type the motivation is the internal motivation of “Mastery”. Games are […]

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