The 8 Pillars of Playful Design

8 pillars of playful design banner The 8 Pillars of Playful Design

I’ve messed around with formalising a way to introduce play into experiences in the past, but this is the first time I have tried to plot out the key features of playful experiences in a way that becomes replicable in some way.

First, it is really important to understand what I mean by Play and Playful!

Play

Play is free form and unlike a game does not need to have a point or a goal to it. It exists within a set of rules created by the person or people playing and is born in the imagination.  Often it is a way of exploring the boundaries and extremes of something, in search of new and novel experiences.  It is undertaken for its own sake often for fun and joy. To quote myself (!!) Read More ...

ChatGPT: If Gamification was Biscuit, what would it be and why?

Vs2twjp1mqa ChatGPT If Gamification was Biscuit what would it be and why

If gamification was a biscuit, it would be a fortune cookie.Like a fortune cookie, gamification is often used to motivate and engage people by providing them with a sense of achievement and reward. The fortune cookie contains a small piece of paper with a positive message or a piece of advice that can inspire the person who receives it.

Similarly, gamification often includes rewards, badges, or points that can motivate people to continue engaging with a task or activity.

Additionally, the fortune cookie is a fun and interactive way to end a meal, and it can leave a lasting impression on the person who receives it. Similarly, gamification can make mundane tasks or activities more enjoyable and memorable by adding an element of fun and interactivity. Read More ...

The Motivational Integration and Development (MID) Framework

MID Framework banner The Motivational Integration and Development MID Framework

The "Motivational Integration and Development Model" is a holistic approach to understanding human motivation and behavior, emphasizing growth and development over time. It is built on the idea that motivation is driven by a complex interplay of individual needs, environmental factors, and social and cultural influences, drawing on theories and concepts from social and personality psychology. The framework includes important concepts such as Psychological Needs, Intrinsic motivations, Self-Determination Theory, Rewards and Consequences, Task Motivation and Goal Orientation, Social Influence, and Contextual Factors such as personality, environment, and cultural norms.

Discovering the Game-Changing Power of ChatGPT!

5yurimxkocu Discovering the Game Changing Power of ChatGPT

I caved and tried ChatGPT and my good god it is game changing! Just Wow!!!

Can it Code?

I started with simple stuff, but quickly moved on to asking for some really specific responses. First – I asked it to create a Javascript that waited for an element to exist on a page. It delivered. I then asked if it would optimise the code for me. It did. I then asked it to create a web page that documented the function and had a functional demo on the page. ChatGPT delivered.

I then tweaked some of the styles and a little bit of code to my taste, but again, I asked the AI to help. I ended up with this page – https://marczewski.me.uk/eltest.html Read More ...

AMP, iAMP or AIM – You Decide!

Otions1 AMP iAMP or AIM 8211 You Decide

My latest post about setting goals got a little conversation going with my good friend Bernardo Letayf of BLUErabbit

He was saying that it made more sense for my new AMP Goal Setting framework (Achievable, Measurable, Progressible Goals) should be AIM – Achievable, Incremental, Measurable, because I talk a lot about Incrementally Achievable goals in the post. Now, as it happens I had considered this, but I was really wanting to push the idea of progress as well. So what do you think?

  • AMP – Achievable, Measurable, Progressible goals
  • AIM – Achievable Incremental, Measurable goals
  • iAMP – Incrementally Achievable, Measurable, Progressible goals

I actually like iAMP truth be told – very early 2000s 🙂 Read More ...