Disruptor Superhero Archetypes!

Disruptor archetypes Disruptor Superhero Archetypes

I love superheroes, I make no apology for that! A while back I did a post that compared my User Types to various superheroes and super-villains.

I thought it would be fun to do the same thing for the Disruptor sub-types. It has caused me some issues and I am not totally convinced by one of them, so I would love to see your comments or indeed conversation in the forums about how this could be improved. However, until then – here are the Disruptor Superhero Archetypes!

Magneto: He represents a bit of everything so is my choice for the overall Disruptor. He wants change, his way and will use any method possible to assure it! Read More ...

PDF Tray Disruptor Superhero Archetypes

Exploring the Disruptor User Type

Disruptor3 Exploring the Disruptor User Type

As time passes and I learn more, I often re-evaluate my past blogs and ideas – none more-so than my User Types! Now, don’t panic, I am not about to release version 3 – the User Types Dodecagon. The purpose of this post is to just clarify my current thinking around the disruptor type, based on what I know now.

The basic idea is still the same. Disruptors disrupt a system in some way. This may be by acting on users or on the system itself. As with the Player type, the Disruptor type is a group rather than a single type. However, I don’t tend to go into the detail as the effect on your design is generally similar for all the variations of the type. Read More ...

PDF Tray Exploring the Disruptor User Type

User Types – an expansion to consider

Gamification glossary User Types 8211 an expansion to consider

I have not mentioned User Types for at least a couple of blog posts – so though it was time to mess with your heads a little.

When I first started the user types, there were four intrinsic types (Socialiser, Free Spirit, Achiever, Philanthropist) which represented the four intrinsic motivators I speak about in RAMP (Relatedness, Autonomy, Master, Purpose). There was also one extrinsic type called the Player.

I later moved to eight types by expanding the player into four basic types that mirrored similar actions to the intrinsic types, but for rewards. These new types were; Networker, Exploiter, Consumer and Self Seeker. Read More ...

PDF Tray User Types 8211 an expansion to consider