I appreciate a well-structured typology, but only if I find it useful. So, it was a bit of a battle to justify yet another one to myself. But I managed, and so I present the Ludic Spirit Players!
Based largely on observation of my own kids over the last 16 years, as well as other work in the field of play by those such as Bernard Suits and Bob Hughes, these “types” are specific to the way I am forming this Ludic Spirit stuff and Play – not Games or Gamification, so it is not an all-encompassing list of play types or types of player!Read More ...
Ludic, or playful design, involves designing products or experiences through the lens of play. How do you make people feel safe to explore, encourage experimentation and even add some fun?
A while back I introduced my Play Framework, so you can find out more there, but essentially it’s all about creating an environment that focuses on Trust, Safety, Autonomy, Dynamic Goals and Lusory Attitude (that is you approach the experience with a playful attitude).
So where does the undo function in a bit of software like Word come into this, how is that helping with ludic design? Feelin safe is all about not fearing failure. If something goes wrong, you need to feel that it is possible to recover. If you fall over, you should know you can get up and try again – see where this is going?
The undo feature does exactly this. If you make a mistake in Word, just undo it. Got the function wrong in Excel? Undo it. Messed up your image in Photoshop? Undo, undo, undo, undo!!!
Being able to undo your last action, or actions means that you get to feel safe to explore and to experiment as much as you like. Not being scared of making mistakes can really help to get the creative juices!
So when you are designing a solution, see how you can include a way to take back the last actions a user has made, make them feel safe and secure that failure is not a bad thing!
As I have been researching play, there is a term or really a word and concept that has been hard to ignore. Ludic. It comes up a lot in papers and articles about play. It comes from the Latin for play and is defined as;
Showing spontaneous and undirected playfulness.
Let me set the scene. You are in a system that follows the path outlined below.
You start with a tutorial. It sets the context for what you are doing as well as giving you the basic skills you need to start.
You are given a set of tasks to complete and goals to achieve.
Next you start grinding, completing the simpler tasks as you develop your skills and learn more about the system.
As your level of skill increases, new challenges become available and new goals are set. These may require you to learn new skills and increase your abilities.
Along the way there are surprises and unexpected events. You will meet new people, some will be friends and you will need to work together with them to a bribe certain goals and some won’t!
All the while you will be collecting experience and currency as you complete new challenges.