The Ludic Spirit RAMP – Connecting Intrinsic Motivation to Playful Mindsets

LKTD89cvQJUnsSfdapWa 1 o69ur The Ludic Spirit RAMP 8211 Connecting Intrinsic Motivation to Playful Mindsets

I want to keep this Ludic Spirit idea going as it is now shaping how I view pretty much everything in a way that gamification never really did. It is a much simpler way to improve the world around me that does not rely on the sorts of reward frameworks that gamification often needs you to design.

Obviously, I am still using RAMP (Relatedness, Autonomy, Mastery & Purpose) to help me break down how I am applying Ludic Spirit-related elements and concepts. However, for now, I am focusing on me, the person, not me the product designer – sometimes you have to shift focus back to you! Read More ...

How to get Gamification wrong

There are many, many ways to get gamification wrong, but there is one that really sticks out head and shoulders above the rest.

The best way to get Gamification wrong is to ask the question “What game mechanics should we include?” before any other questions. Questions like: what is the purpose of this? What is the content? Why are we gamifying? What are we gamifying? Who are we doing it for?

There is nothing wrong with having a list of mechanics that you would like, but it should not be your fist consideration when you are looking at gamification!

 

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