Tagged: People!

Some Emotions and their Opposites 2

Emotions and Gamification

You may have noticed in my newest design framework that I mention emotions for the first time (I think) as a full consideration in my design process. I am by no means the first...

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5 essential Ps of gamification

I always like to try and simplify concepts to help me explain them to people, hence I keep creating acronym based frameworks!! (RAMP, EEEE, GAME etc.). Well, my latest is five essential Ps that gamification projects...

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Disruptor Superhero Archetypes!

I love superheroes, I make no apology for that! A while back I did a post that compared my User Types to various superheroes and super-villains. I thought it would be fun to do...

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Do we need Gamification?

As my mind relaxes from last weeks SAMR analysis for gamification article (which has been my most popular post ever I think!!), I got to thinking – do we need gamification, why does it...

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Using fantasy in gamification

Fantasy is not the sort of thing that most companies would think of first when they wanted to motivate and engage employees. It sounds a little too un-worky. If I have learned anything over...

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Non-Competitive Leaderboards

Leaderboards are evil. They create competition in environments that may not benefit from competition. They make more losers than winners and only engage the top 10 players on the board.  Right? (out of context...

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Status, motivation and primal instinct

Note, when I am talking about user types, I am referring to my classification  user types found here! Since I released the User Types Hexad, I speak less about the extrinsic group outside of calling them Players....