Relatedness: The Often Ignored Glue of Gamification

1118 BatmanArkhamCity 277 BMInterro3 Relatedness The Often Ignored Glue of Gamification

Another great conversation with my friend Scott Sinclair and another batch of inspiration for a blog. This time about why social is really the key to gamification.

Let us look at one of my favourite video games of all time, Batman: Arkham City. Without going into too much detail, you are Batman and you have to uncover a plot to take over Gotham. For me, this is one of the most complete single player experiences I have ever had.

How Does a Game Progress?

The way the game works is exactly what you would expect from a player journey. You start with very little in the way of skills and abilities. You are taught how to play the game with “on the job” nudges, hints and tutorials. Once you have the basics nailed, you are thrown into your first “boss battle”. This gives you a chance to test your new skills against a proper challenge. Once this is over, you start up the path again. New skills are added, abilities are enhanced, the story progresses and it steadily gets harder and harder. This pattern repeats – learn skills, master them, boss fight, and repeat. This continues until you have achieved a high level of mastery in the game. Then it is all about the narrative, using your new mastery to get to the end of the game and defeat the final boss. Read More ...

Gamification: What the Experts Think

A few weeks ago, I sent out a short survey to about 15 people in the Gamification world. The idea was to get a some simple answers to questions I have pondered over time. I thought it would be fun to get them all to give answers to the exact same questions. Here are the first round of answers!

Massive thanks to the first run of responses – Scott Schnaars, Marigo Raftopoulos, Michael Wu, Mark Sorrell, Barry Kirk, Erika Webb, Steve Bocska, Jesse Schell, Scott Sinclair, Ivan Kuo,Toby Beresford, Anthony Williams Read More ...

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