I love statistics. They are wonderfully effective at hiding the truth.
Gamification has been especially guilty of this over the years. We have all seen the headline:
“82% increase in engagement after gamification was introduced.”
It sounds impressive. On its own, it means almost nothing.
An 82% increase could mean engagement went from 11 people to 20 people. That is a real improvement, but it is hardly the same as the grand transformation the headline suggests. If the programme only involved 50 people, the number looks even less dramatic once you see the actual scale.
