The Gamification of Life

Nappy game The Gamification of Life

Okay, okay, I know this blog is getting a bit Gamification heavy AND I also promised the next post would be a very serious one that went into more detail about non reward like gamification, but it isn’t – yet – so there.

The reason for this blog? Well, it is currently about 3am and I have just changed my daughters nappy whilst trying to feed her. I set myself the challenge to change her, in her Moses basket, whilst feeding her. I basically gamified the process to make it more entertaining to my sleep deprived brain. However, it got me to thinking. Whenever people talk about gamification, it is normally related to some kind of technology based solution. Make it into a video game, add rewards and achievements to their online profile, that sort of thing. Read More ...

The Jobification of Games – A Parody of Gamification

A Parody of Gamification

I have written at length about Gamification.  Some people have even begun to take what I say seriously, which is great.  However, time for some fun.  What if we flipped the idea on its head.  If games worked based on the set of rules many businesses have.  How would a jobified game actually play?

A Quest is Born

The day starts with you sitting at your desk.  First you boot up your pc and do the morning kitchen dance, as you get your first cup of coffee for the day. After returning to your desk and going through your RSS feeds and non essential emails, it is time for work.  Top of your inbox you see an email with a red exclamation mark. 

Gamification: you got to play to win

A lovely chat with some new friends brought about an interesting thought. Can you really write games or gamify things if you don't play games?

I have rambled at length about my views on gamification. I have explained what I think the basics of game theory boil down to. A task with some kind of reward or incentive offered for completion.

Should we be talking about Rewardification and Gamification?

I have written a little about Gamification. I love the concept and have just been doing a little bit of it on my website - www.yars.co.uk. I have implemented very simple ideas like Achievements and Experience points for participation. I talk to many people about such things and they often come back with the same comments. Where is the game in that? Is that not just

Why can’t I dislike something?

When I was a school, we had a simple merit / demerit system to help improve behaviour.

Each child in the school was a member of a house (I was Owls), and good deeds or work earned you merit points, bad behaviour earned demerits for the house total.

At the end of each term, the merits were added up for each house, then the demerits subtracted and the house with the most merits won the house cup – yes, a bit like Harry Potter.

Some classes had weekly or monthly prizes for the child with the most merits as well. Read More ...

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