Intrinsic and Extrinsic Motivation

One of the most tedious arguments in gamification is that of Intrinsic Motivation vs. Extrinsic Motivation . Not only is it tedious, it is also one of the most written about topics on the web relating to gamification and is one of the main reasons people cite when they tell you why they think gamification is rubbish. They feel that all gamifiers rely too much on extrinsic motivators.

I have tackled this in various forms of the last 2 years, but not directly written an article mentioning those two words in the title.  As such, I am often accused of not understanding the whole argument because I sometimes say that extrinsic rewards don’t always suck.  So, here we go, oh and do a search for better articles after you read this one! Read More ...

Machinations Model of a Basic Points and Badges System

Machinations Machinations Model of a Basic Points and Badges System

Machinations of Gamification

Machinations is a fantastic game mechanics modelling tool by Joris Dorman – http://www.jorisdormans.nl/machinations/

It allows you to build an interactive model of the basic structure of many types of game and recently has been getting some attention in the world of gamification. I decided to have a quick play and just build a simple Points and Badges system. Click run, then press the Like, Share or Comment buttons to gain XP, unlock badges and increase your level. If nothing else, this will show you why this type of gamification / pointsification in isolation is so boring! Read More ...

Gamification 2 Years On: what is it now, why is it still important?

A Long, Long Time Ago

Just over 2 years ago, I posted an article called “What is Gamification and Why is it Important?”

I rediscovered it the other day and it seemed like an appropriate time to reassess my words there. Things have moved on since 2011 in the world of gamification, as has my understanding of it.  The majority of the article is actually terrible and all stuff that now, for the most part, I don’t agree with! However, there was one bit that stuck out!

At the time, I defined gamification like this;

Basically it is making a task more interesting by adopting gaming mechanics. At its simplest all that means is, you get some kind of reward for doing a task.” Read More ...

An Interview with Karl Kapp

To continue the interview theme for another week, I present my interview with Karl Kapp. Karl is an eLearning expert, author, researcher and all round fountain of information and understanding!

Can you sum up what you do in a single sentence?

I teach, study, research, write, and educate others about the convergence of learning, technology and pedagogy with a focus on games and gamification.

How did you get involved with learning and helping people understand it better?

I discovered the field of instructional design my first year out of college.  I was working for a company that happened to be an instructional design firm. Working for them changed my life, when I found out what the field was about and how it impacted people through carefully designed learning interventions, I wanted to be a part of it. When I found out about this field, I changed my graduate program of study from Educational Counseling to Instructional Technology and I haven’t looked back. I think the ability to impact learners through instruction is compelling and to do it with methods like games and gamification is even more exciting. Read More ...

An Interview with Kaye Elling lecturer in Computer Games at the University of Bradford

Today I am really happy to have an interview with Kaye Elling. Kaye is a  currently a lecturer in Computer Games at the University of Bradford. Kaye has over 12 years industry experience in game design, with titles such as GTA2, Premier Manager and Bratz on portfolio.

Recently she shot to fame after releasing the 51 things every game student should know, which has now grown into the 100 things every game student should know. With all of this game knowledge, I wanted to pick her brain on games, gamification and women in games. Read More ...

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