Just rewarding activity is not gamification: stop it!

Image Just rewarding activity is not gamification stop it

I have promised in the past not to write about the dangers of extrinsic rewards anymore. However, can’t stand reading about gamification being a failure anymore, when the articles proclaiming this almost always start with “gamification is about awarding points, or physical rewards to people for doing dull tasks”.

No quoting from Dan Pink or Deci and Ryan this time, just facts based on experience.

If you offer a reward, especially a material reward that has value to people, you are setting yourself up for failure. Every time I have seen a ‘gamified’ campaign that offers someone like an iPad as a prize for participation, it has had problems. The worst culprit is when the prize is offered for nothing more than activity (so no actual creativity needed).

This carrot approach leads to one of two main outcomes. The first, rubbish input from people wanting the prize. Offer a reward for commenting, and you get hundreds of “Great. Awesome. Amazing.” type comments. Offer rewards for likes or votes and you get hundreds of meaningless votes. Worse than that, you get people gaming the system and colluding to generate votes and comments.

The other outcome is just plain cheating. Fake comments and votes are one one thing. Creating groups and allies to force / fake the desired outcome is par for the course and within the parameters of most systems. However, if you offer a reward that has real material value to people, they will do anything to get it. Hack the system, disrupt people (yeah – remember my disruptor user type?), break any rule they can and basically run rings around you to win.

The effects are more damaging than you may first consider as well. What happens to the other players? They see a small group of people gaming the system and they just think “what’s the point?”. They stop using the system and you are left with just the ones trying to get the prize.

My advice to you? Listen to the people like me (and many others like Mario Herger, Roman Rackwitz, Marigo Raftopoulos, Yu Kai Chou to name but a few), in gamification who keep saying stop using rewards. Read about the damage that extrinsic rewards can have on anything creative (incentivise and creative do not belong in the same breath!). Listen to your gamification designers when they suggest other ways to encourage participation and activity, chances are – they know what they are talking about. Most of all, stop trying to bribe people to do things. If they can’t find an intrinsic reason to be involved (RAMP), you won’t get the best out of them, and may well end up getting the worst!

A few gamification tips

Whilst I am away for a few days, I though I would fill the gap with a quick post for you all. A few gamification tips.

  1. Define your goal, you can’t expect anything to work if you have no reason to use it.
  2. Extrinsic rewards like points and badges are useful for short term engagement only. They do not make a fully gamified system.
  3. Intrinsic motivation is what you are aiming for. Consider RAMP (Relatedness, Autonomy, Mastery and Purpose).
  4. Find out what the user wants and design around that. Sure, you have goals, but the user won’t buy into it unless if satisfies their needs in some way.
  5. You can’t force fun. What you think will be fun, many will find insulting, patronising or down right enraging.
  6. Gamification is not a magic bullet. You may see sudden increases in activity, but overall you will get small percentage increases. This is good as it is better than what you had!
  7. Measure. If you don’t measure, you can’t report back on ROI and you will not be able to prove it works.
  8. Fail, but learn from it. If something doesn’t work, try something else. There is no magic formula for engagement.
  9. Ask for help. There is a huge community out there of people who want to help you – ask them.
  10. Don’t believe everything you read, even the big analysts can be wrong. However, read everything!
  11. Add monkeys or monkey ninjas. Everyone loves monkeys and everyone loves ninjas.

Gamification: Low tech real-time feedback

Using gamification on my kids is nothing new. I have openly written about my failure as a gamifier when it came to my eldest daughters reward chart!  However, now I am trying a little experiment, one that is nice and low tech and involved no points or badges!

On our fridge we now have this little chart.

Gamified Feedback: Behaviour Meter

Throughout the day my wife and I alter the position of the arrow depending on how my daughter is behaving. We don’t tell her what the current reading is – she has to look at the feedback for herself. Of course this is on top of other verbal feedback we are giving her as well. However, this gives her a fixed reminder of how we feel she is doing.

At the moment there are a couple of things that we do with her if she is not doing well (before we had the chart). She loses her TV shows and the DS for example. It is also her birthday soon, so her party is forfeit at present due to a few little bumps in her behavioural road.  So, we have told her that if she gets to 7, she gets her TV shows. 8 gets her back her DS and a sustained 9 gets her back her birthday party!

What I am hoping is that as she is not collecting stickers, she is just able to visualise her behaviour at a glance, that this could be a more sustained way of working. The fact that she can go up and down and lose and gain things multiple times in a day, should keep her on her toes as well.

It is early days yet, but so far it has been interesting seeing her reaction as the meter drops away from 7 or 8. As I say, this is all in addition to ordinary parenting – but she seems to like being able to see how we feel about what she is up to. I have no idea how sustained it can be. The idea would be to remove any kind of incentive after her birthday and just have it there for her to see and take it from there.  I’ll let you know how we get on in a month!

Just a quick note about my Inspiration Cards. They are now fully available for sale – in the US and everywhere else.  Head over to the cards homepage to find out how to get hold of then!

 

 

Gamification Resources that I Like

Here is a list of resources I go back to time and time again.

There are many more and if you want to be included, please leave a comment!!

Blogs and Websites

Books

Videos

Jesse Schell at DICE Summit 2010 giving a very disturbing view of a gamified future!

Daniel Pinks Talk on Motivation

Jane McGonigal

Twitter Folks

There are many many more – check my twitter list http://twitter.com/daverage/gamification/members and also check the Gamification Gurus List

Odds and Ends

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