Posts of 2015 – Gamification and much more!

2015 Posts of 2015 8211 Gamification and much more

So, as is tradition, here is a round up of 2015. What a year!!! Research papers, Gamification World Congress, a new book, poetry and loads of exciting projects have made this a most excellent year. Between you and me, next year will be even better!

As with every year, the User Types Hexad has been really popular, but this year my most popular content by far has been the 47 Gamification elements, mechanics and ideas – an old post I pinned! Shows the power of the homepage 🙂 Other big hits this year have been my reaction to Gartner forgetting about gamification (The Hype is Over – Gamification is Here to Stay) and my essay on the 4 essential neurotransmitters in gamification! Read More ...

Dark Personalities and the User Type Hexad

A while back, I was asked how “Dark Personalities” fit with my Hexad of User Types. At the time, I had no answer – because I had never heard of dark personalities.

So, as I always do, I responded with honesty and promised to look into it. I have touched on it with how I now explain disruptors in my book and in some papers I have helped with – but have never really mapped them out to make it easy to understand.

The first thing is to discuss what dark personalities are. It seems to stem from an article in the Journal of Research in Personality by D. Paulhus and K. Williams. They describe three types of dark personalities: Narcissism, Machiavellianism, and psychopathy. Read More ...

Hidden in the User Types Hexad

For the first time that I can remember, someone has asked a question about a little “hidden” feature of the User Types Hexad. Two secrets actually.

Take a look at it now, what is odd?

I love symmetry – it is a quirk of mine. I hate how my kids build with LEGO, they always put the wrong colours together and use odd numbers of bricks and the like! Drives the little picky part of my brain insane. That’s part of why I have the hexagon shape, it is perfectly symmetrical – except for the circle in the middle. Read More ...

Gamification to encourage my daughter to read more

As any regular reader will know, I spend a lot of time gamifying my daughter, in a good way. She has taught me a great deal about what does and doesn’t work in the real world.

Most recently I was trying to encourage her to read more, so decided to test out my EEEE framework with her. She was doing it, but it was a real battle, she found it frustrating and not very enjoyable.

My Daughter, based on observation of how she plays games and acts, is part Free Spirit, part Achiever and part Player. That is to say, she likes to have freedom to choose, explore and be creative. She loves when she understands a new concept and nails it, but she does like to see some kind of reward if it is available. Read More ...

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