Forget loyalty, how about liking?

3 steps Forget loyalty how about liking

Over the last few months I have seen more and more people in gamification changing their messaging. Rather than speaking about gamification, they have started to speak about loyalty.

It makes sense, with gamification you are trying to guide people and engage them with your products, services or whatever – it does seem to follow that you would be aiming for their loyalty as well. However, I see an issue here and it may just be a definition thing, but it still got me thinking.

I have spoken about loyalty a few times and it always comes across to me that it can be looked at as:

“Making decisions with your heart rather than your head”

Let me explain this first, then move to my point.

Truly loyal customers will choose your product over other despite value or convenience. Take Apple. They have been selling phones to people that are of lower specifications than other brands and at far higher costs. Logically, this makes no sense. However, when you buy an Apple product you are buying with your heart. You want to be part of the community that owns them, you want to own the pretty shiny thing. The fact that in almost every way it is inferior to anything comparable on the market makes no difference. I know all of this and still have one – and will have the iPhone 6 when it comes out. I am loyal to iPhone (if not Apple).

There are a few other things at play. I am loyal to the ecosystem and the simplicity – but this is now more about being bought into the ecosystem and the perceived cost and time of moving to a better Android phone is too much to deal with!

Here comes the point. YOU ARE NOT APPLE.

You can’t sell an inferior product at twice the price and have people thank you for it.

You can’t even sell a better product at the same price and guarantee return sales.

With this in mind, how about we forget loyal customers and think about customers who like you instead. This is a much easier and less expensive goal to aim for initially.

Getting people to like you

  • Be honest
  • Speak to your customers like they are at least your equals
  • Don’t try to trick them into buying your products
  • Use things like gamification in interesting ways, not just as a boring “Loyalty” scheme (Hint, bribing people to come back is NOT the same as loyalty!)
  • Give good value, without cutting your own throats
  • Stop trying to be Apple (or Google or any other huge brand that has millions to spend on this kind of thing)
  • Be your self and be true to your vision.

If you can do all of this, you will at the very least not generate dislike. You might get people to like you and your product and eventually this may lead to true loyalty!

2 major lessons Apple has just taught us about loyalty

Another 6 months – another set of Apple tech announcements and pending products. Bigger phones, better software and a Watch (which I will probably speak about soon enough around what this could mean to personal gamification!).

They also gave every iTunes user a gift.

How awesome is that! Well, as it turns out not very. Apple pushed the new U2 album into everyone’s iTunes account forgetting a couple of really important things about people.

  1. They like to have a choice.
  2. They like to have things that are relevant to them.

As nice as they thought they were being, they were actually breaking the trust of their customers – pushing content on them without asking if it was ok first.

Just because it is free, does not mean it has relevance to everyone.  Say 30% of iTunes users are U2 fans. They probably leapt for joy, a free gift that was relevant to them. That leaves 70% who don’t like U2 – what free and relevant gift do they get?

What made them think that every iTunes customer on earth would want a U2 album? Music is a really personal and private thing. It carries with it huge emotion. Apple has always been really good at understanding this type of thing. Steve Jobs won hearts rather than minds when he dropped the iPhone on the world.

The backlash has been so sudden and unexpected by Apple, they have had to release a tool to remove the U2 album from your account!

The lessons around loyalty here are simple. If you want to give things to people make sure that it is their choice if they accept it and that it is relevant to them. That may mean offering more than one thing. You will never please everyone, but at least leave them slightly disappointed that they could not make the most of the free gift, rather than actively angry at what has happened! You can’t take their loyalty for granted, they are only loyal as long as you provide them what they want!

As a gamifier, you have to consider Autonomy in every system you create and you have to remember, not everyone likes what you like!

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