Easter Delays

Gamasutratest Easter Delays

Hello and I hope all of you who celebrate Easter had a good time!

Just a quick note to say that this weeks blog will be a little delayed due to holidays and stuff. It will be about using some off my previous career related Gamification posts to create a potential strategy for employers. I hope!

Until then, you may enjoy some of the conversations that have come up around my posts over at Gamasutra

They are mostly the same as things here, but with a whole different audience!

I will be back this week with a proper blog post for you all! Read More ...

Feedback Loops, Gamification and Employee Motivation

To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.

Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.

  • User performs an action
  • Something happens
  • User experience is modified
  • Repeat

Basic Feedback Loop, will have 2 or more steps

A positive feedback loop amplifies something, whereas a negative feedback loop will reduce something. Read More ...

Content is King – Even in Gamification

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We have all heard the saying “Content is King”. Marketers tell us this, SEO experts, PR people, writers and more. They promote quality over quantity as the way to attract and keep people. They also promote the long game, looking for repeatable and sustained success rather than a quick and temporary fix. Read More ...

Gamification, Hypocrisy, Snoop Dogg and Words

A couple of weeks ago I put out an article that tried to define the differences between serious games, games and gamification. It was received very well, with a few people even asking for permission to use it in PhD course work.

The work I did was based on researching the “average” definitions of each term and then throwing a little of my own opinion in for good measure and I stand by them. I say this, because depending on how you look at them – I’m wrong, in fact most of us in gamification are … depending on how you look at it all…. Read More ...

Mario as a Metaphor for your Career

When you consider your career, unless you are a games developer, I am pretty sure Mario does not enter your thoughts all that much. However, this game (as with almost all other games really) can teach us a lot about how we can plan our careers and how businesses really need to reconsider how they handle the careers of its employees.  This is not so much gamification as it is learning from games.

Games offer players a lot fo different mechanisms to understand where they are in the game, where they are going and how they are doing. All of this information is available at a glance, never more than one button press away if it is not on-screen already. Read More ...

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