Gamification gone bad

1269461 colored puzzle Gamification gone bad

To move on I want to look at how you can easily get Gamification very wrong. When it goes bad, it goes really bad. What you think makes something entertaining and engaging can actually have the exact opposite effect. This is especially true with online learning materials, or e-learning.

Just because you add pretty graphics and you’ve added some animations doesn’t mean you’ve created a good gamified piece of e-learning. If what you’ve added actually makes it harder to complete the e-learning module then you failed. Read More ...

Why do you blog?

I know why I blog. Normally I like to write down the thoughts that are in my head. One day they may be of use to me. If they are of use to others then even better. At times I write because I think what I am writing may help to inform others. When I am doing this kind of writing, it is usually around a subject that I have good knowledge of, can speak about in an informed way and am passionate about.

And that is the real key for me. I write about things that I feel passionate about, well except for this. This is just writing about being passionate.. erm, anyway. Read More ...

Social Reach: Grains of rice on a chessboard

In a recent blog post for my company’s blog, Gamification for your company, I made brief mention of evangelists and social reach. The general gist was that in this world of social media, a few enthusiastic supporters or evangelists could be worth more than a mediocre marketing campaign. Social reach can be a much underestimated, but very powerful way to spread brand awareness.

To explain, I will make use of an old legend (deep huh!).

This legend has been given roots in both India and China, but the upshot is the same. A powerful man offers (King or Emperor) offers a wise man a reward of their choosing. In china this is for the invention of chess, in India this id for beating the king at a game of chess. The wise asked for grains of rice as his prize, given in the following manner. Starting with a single grain of rice on the first square of the board, each subsequent square should contain double the amount of the last. Therefore, the second would contain 2 grains, the third 4, the fourth 8 and so on. This seemed simple enough. Read More ...

The Gamification of Life

Okay, okay, I know this blog is getting a bit Gamification heavy AND I also promised the next post would be a very serious one that went into more detail about non reward like gamification, but it isn’t – yet – so there.

The reason for this blog? Well, it is currently about 3am and I have just changed my daughters nappy whilst trying to feed her. I set myself the challenge to change her, in her Moses basket, whilst feeding her. I basically gamified the process to make it more entertaining to my sleep deprived brain. However, it got me to thinking. Whenever people talk about gamification, it is normally related to some kind of technology based solution. Make it into a video game, add rewards and achievements to their online profile, that sort of thing. Read More ...

The rise and rise of the web developer

In the Beginning there was HTML

When I first started out in web design, things were different.  It was like the wild west - small groups of frontiers men still dipping their toe into the waters of what was possible.  It was a fairly well established industry at the time, but it was something that the general public didn't get all that involved in. 
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