User Types in Gamification – Part 2: Players and Balance

This is here for interest only now – User Types 2.0 is where it is a now!!

 

Last week I started to explore my ideas about the different types of users there are likely to be in a gamified system. I have had loads of feedback, mostly very positive. Thanks for that. One question that keeps coming up is “what about the Player user type”? “There must be more too it!”. The answer is, of course, yes. There is a lot more.

What I explored last week was really just the intrinsically motivated types of users. Those doing things for purely self related reasons. Helping others, because it makes them feel good. Learning because they want to and enjoy the experience. Creating content that they feel will add to the greater meaning of a system.

The player type of user was there to describe the idea that there are those for whom the intrinsic value of an activity is far less important than the reward that they can get from doing the activity.

What’s in a word?

In theory, you could settle for calling them; Player Achiever, Player Socialiser, Player Free Spirit and Player Philanthropists – believe me, I wish I had! However, as with all good systems, it helps to have names you can visualise and connect with behaviours. So, I propose the following. Oh and I can’t stress enough – this is not a theory, this is a categorisation. It is also not the same as Bartle’s Player Types, because we are not looking at real games.

Player Types User Types in Gamification 8211 Part 2 Players and Balance

8 User Types

This leaves us with 8 user types, 4 intrinsically motivate and 4 primarily extrinsically motivated. The next step for my categorisation is to look at what these 8 types are acting on in out gamified system. Bartle’s original axes help here. They describe whether a player is interacting with or acting on people or the virtual world. This gives us 2 diagrams to help visualise this. The first describes the intrinsically motivated users, the second the extrinsically motivated.

  • Philanthropists Act on Users for Intrinsic Reasons
    • For example, people who answer questions on forums or edit entries on Wikipedia.
  • Achievers Act on the System for Intrinsic Reasons
    • People who will learn from the system, just because they enjoy it. Those who will wish to perfect task, just because they want to. May also be motivated by status as a representation of their personal achievement
  • Socialisers Interact with Users for Intrinsic Reasons
    • Those people who just like to talk to others and enjoy being connected to people
  • Free Spirits Interact with System for Intrinsic Reasons
    • Those looking to enjoy the self expression a system may afford them. May also be explorers. Want to get the most from a system, because they enjoy it
  • Self Seekers Act on Users for Extrinsic Reward
    • They will answer questions and help others, but purely to get rewards and visible status from the system. Quantity over quality – unless quality gets them more rewards. They are uninterested in the social aspect of users
  • Consumers Act on the System for Extrinsic Reward
    • A consumer wants to use a system that can give them something. An example would be people who use one particular airway because of the loyalty scheme.
  • Networkers Interact with Users for Extrinsic Reward
    • They want social connections, but to give them some form of status or reward. An example of this are people who network and tweet etc. just to get higher Klout scores
  • Exploiters Interact with the System for Extrinsic Reward
    • Similar in nature to Self Seekers, they are the people who will like or upvote or retweet something multiple times to gain reward. Unlike Free Spirits, who will seek the boundaries of a systems capabilities for fun, they are very likely to find the loopholes in your rules and exploit them

As you can see, within the Player User types there may well be some cross over of motivation. Consumers and Exploiters may share many of the same traits. The difference is, exploiters will try to find the boundaries of the system and how that may benefit them – consumers just want to get their reward with as little action from them as possible.

Possible Interactions

All of these different user types have the potential to affect each other in your system.

For example, Philanthropists are the parent figure. They are the ones who are likely to want to help anybody they can, no matter of the other persons motives. Exploiters, on the other hand, will make use of anyone and everything they can to get personal gain from the system.

Socialiser and Networkers will wish to interact with anyone. Neither will be after anything from people directly. In the case of a networker, their reward comes from being connected, where as the socialiser’s reward is knowing you and interacting with you.

Self Seekers have no real interest in in the people within a system, they are just a means to an end (that end being the shiny shiny things). In a similar way, Achievers are not there for the people, they are there for self enrichment. The big difference here is that the Self Seeker is the one who will collect badges and trophies in a system to show off their expertise to others. The Self Seeker is very similar to the Bartle Achiever player type!

Free Spirits and Consumers have the least impact on any of the other users. Their interests are purely personal, using the system to get what they want from it. Other users are of no direct interest to them.

Putting it together visually

I could call this, making a pretty picture that looks like Bartle’s full 8 Player Type model!

All of this can be represented in a sort of ‘3D’ / TriDimensional version of our two Acting On diagrams from earlier.

How do you create a balanced system for all types of users?

The answer is, with great difficulty and it depends on the goals of your system. However, if you go back to when we just had five user types, Player and then Philanthropists, Socialisers, Achievers and Free Spirits, it becomes a little clearer.

Create a system that appeals to the four basic intrinsic motivations and user types. Make it social, make it meaningful and give people some freedom. Then, integrate a well thought out reward system (points, badges etc.). If you do it this way around, you are not creating a system that relies on the rewards to run. That way, you get the intrinsically motivated people anyway and those that are there for rewards are catered for.

Next, looking a little deeper, the eight types of users can help us decide how to balance the system. It is important to keep in mind that you want more of the intrinsically motivated users if possible. These are the ones who will keep coming back, keep producing content or whatever else they are meant to be doing.

If the system is flooded with Self Seekers and Exploiters then you stand the chance of devaluing everything. Self Seekers run the risk of generating lots of meaningless content whilst exploiters will reduce the value of things like upvotes and likes if the rewards are badly implemented.

Philanthropists and Achievers can both help a system thrive. Philanthropists want to help everyone. They want to answer questions and guide users. Achievers, depending on the type of system, may also wish to do the same. They are interested in being the best – at mastering things. They will want to give the best answer to a question, not so much to help the user, but to know they were the best. However, as their main aim is self-enrichment, they can also give very little back to as system aimed at teaching – which may be just what you want!

Free Spirits and Consumers tend to give very little back to the people, consumers especially. Too many of either of them and the social aspect of your system stands a good chance of not working. It is possible that consumers are all you want (with a loyalty scheme), but it is worth considering you can get greater value from engaging everyone else.

Socialisers are great for evangelising a system and bringing more people too it, however, they don’t add content to systems as much as other types. Networkers are similar, whatever their motivations may be. However, networkers will bring in anyone, not just relevant people. Too many of them and the social aspect of the system can become diluted. Look at users on twitter with 30,000 “friends” then look at what content these friends actually generate. The likelihood is that of these 30,000 people, they only interact with a tiny fraction – so will other users.

Also (to satisfy a question I have had), exploiters are the most likely to “cheat”. Now, cheating is different things to different people. In this case, I mean they are the ones who will “exploit” loopholes in the rules to gain – even if it is at the expense of others within the system.

It is really important to keep in mind, these are all just and seconded to help clarify thinking. Real life is not as black an white, users will most likely display traits from multiple user types. But, they will usually have one that guides them more than the others.

Thanks for all the feedback and I hope I get loads more. This is not a finished product in my mind and I will probably revisit it in the future. I hope you find it of use and that it makes defining your systems a little easier.

Why not take the User Type Test and see which of the 4 basic types you may be?

My year of blogging 2011

A look back at my blogs from 2011. Interesting to see me slowly switching focus from Social Media and Technology to nearly all Gamification!

New Year – What could it Bring

Posted on December 31, 2011Well, in a few hours it will be 2012. Now, sadly we are not traveling in flying cars though luckily it doesn’t look like the world is going to end. So what is going to happen in 2012? I think it is pretty certain that a gajillion new social media related jobs will be created. That said, I have to wonder how long that can last. More…Posted in Opinion

Confessions, Klout and Contradictions

Posted on December 30, 2011In my third set of musings around social influence and indexing tools such as Klout, I feel it is time to confess a few things. But first, you may have noticed from my previous posts – I am not a fan of the importance being put on the afore mentioned tools in the industry.More…Posted in OpinionSocial MediaTechnology

Apple – Sponsored by Microsoft Pie.

Posted on December 14, 2011Of course that isn’t true, but it could be.  In the last few days Microsoft has released some very well received apps for iOS. It started with My Xbox Live and has seen Kinectimals and SkyDrive follow. Microsoft have had other products on the platform. Photosynth, Tag and the very popular OneNote, which has also had a big update. More…Posted in OpinionTechnology

Should we be talking about Rewardification and Gamification?

Posted on November 28, 2011I have written a little about Gamification. I love the concept and have just been doing a little bit of it on my website – www.yars.co.uk. I have implemented very simple ideas like Achievements and Experience points for participation. I talk to many people about such things and they often come back with the same comments. Where is the game in that? Is that not just More…Posted in GamificationTechnology

Whilst Innovation may not be Dead, where is the Courage in the Games Industry?

Posted on November 14, 2011People often ask where the innovation has gone in the games industry. I have been guilty of it on the past. In fact, this article was going to be titled with that exact question. However, the more I drafted the piece and the more I thought about it, the more I realised that innovation is… More…Posted in GamingOpinionRants

If anyone can set up a website and review games, is the traditional games press doomed?

Posted on November 5, 2011The Internet is saturated with sites and blogs that publish games news and reviews at a phenomenal rate. Within seconds of press releases being sent out, they appear on the Internet in a dozen different ways. Technologies such as Twitter and Facebook allow us to release snippets of information without even needing to write a… More…Posted in GamingOpinion

Google Just Don’t get Social

Posted on November 1, 2011Google have been playing with social networking for a while now. Wave, buzz and now Google+. Up until now they have failed to make any kind of impact, proving each time they just don’t understand what people want from social networking. However, with the launch of Google+ it seems that they have gotten a bit… More…Posted in RantsSocial MediaTechnology

Treating the Klout

Posted on October 26, 2011Just recently, Klout changed something in their scoring algorithm. This something changed quite a few people’s scores. Some for the better and some for the worse. Now you see this proves the point I was making in Catching the Klout. Chasing numbers is, in many ways, pointless when it comes to social networking. Using arbitrary… More…Posted in Social MediaTechnology

Why can’t I dislike something?

Posted on October 12, 2011When I was a school, we had a simple merit / demerit system to help improve behaviour. Each child in the school was a member of a house (I was Owls), and good deeds or work earned you merit points, bad behaviour earned demerits for the house total. At the end of each term, the… More…Posted in GamificationOpinionRantsSocial Media

Gamification: Learning from our kids that the Task can be the Reward

Posted on October 10, 2011Let me just start by saying, I am not an expert in the subject of gamification nor am I trying to be. These ramblings are just my opinion. This opinion is based on the following experience. 10 years in the IT industry, a life time of playing games, running a games review website, writing about… More…Posted in GamificationOpinionTechnology

Can the UK keep up with demand for the Cloud

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Social Nugget Management

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If the Internet came to an end tomorrow…

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Positively negative.

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Stop trying to sell me stuff and just talk to me

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Weight loss success and Social Media engagment

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HP Touchpad – what can the industry learn?

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Catching the Klout

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Reviews – Resetting the Value baseline

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Think old school to promote the new.

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Sell yourself with Confidence and a bit of Ego – but leave the arrogance at the door.

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Meet the distracted, multi tasking and gamified workforce of the future.

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Google+ app: Plus Cut Down To Size

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After sales care is just as important as pre sales if you want repeat business.

Posted on July 14, 2011I have just been trying to fix an issue with a delivery of a new PC, from a very large manufacturer, for my Father. I bought it online last week. It was a great experience. I spoke to a very helpful online assistant, who helped me answer all my questions and it went very smoothly… More…Posted in Rants

Bath time blogging and walking on the moon.

Posted on July 13, 2011Despite the title, this is actually about how amazing technology is and how much we take it for granted! Right now, I am lying in my bath, typing this up on my iPhone. When I am finished, I will press publish on the WordPress app and moments later these words will become available to millions… More…Posted in OpinionTechnology

Social Media without the social is just media.

Posted on July 12, 2011Having a Twitter account or a Facebook page for your company or brand, does not mean you have a Social Media strategy. Many companies seem to still forget that the key word in Social Media is “social”. Without customer interaction all you have is media, you may as well just use RSS! Whilst static feeds… More…Posted in OpinionSocial MediaTechnology

Combat School, retro games, imagination and broken bones.

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Google+ circling the drain or a great place to hangout?

Posted on July 3, 2011For those who don’t yet know, Google+ is Google’s latest entry into the world of social networking. After Wave and Buzz, you have to wonder why – but more on the question why later. Here are some thoughts based on a few days usage. The Basics. Upon registering you are asked to fill in a… More…Posted in Social MediaTechnology

Online Gaming. A positive and enjoyable past time.

Posted on July 2, 2011A long time ago in a galaxy far far away… oh wait wrong story. A few years ago, in a town somewhere in Cardiff, before I was a father or even married (I was at University), I got my first taste of online gaming. More specifically, clan gaming. The game in question was Starship Troopers… More…Posted in GamingRants

He who shouts loudest isn’t always the most knowledgeable.

Posted on June 30, 2011Rant alert! The more blogs, articles, and tweets I read, the more I am seeing people described as experts. Often this is self-proclaimed, but not always. The Oxford Dictionary describes an expert as: “a person who is very knowledgeable about or skilful in a particular area” Some of these people are legitimately experts. They know… More…Posted in Rants

Gamification: what is it, why is it important?

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Clouds in the sky – what is the cloud?

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Why am I not an axe murderer even though I play video games?

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The rise and rise of the web developer

In the Beginning there was HTML

When I first started out in web design, things were different.  It was like the wild west – small groups of frontiers men still dipping their toe into the waters of what was possible.  It was a fairly well established industry at the time, but it was something that the general public didn’t get all that involved in. 

Confessions, Klout and Contradictions

In my third set of musings around social influence and indexing tools such as Klout, I feel it is time to confess a few things.

But first, you may have noticed from my previous posts – I am not a fan of the importance being put on the afore mentioned tools in the industry.

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