HEXAD 12 – The New and Improved HEXAD User Type Test!

Hexadnew HEXAD 12 8211 The New and Improved HEXAD User Type Test

This is so cool. I am absolutely thrilled to announce the first big update to the HEXAD User Type Test in a very long time!

There is new and improved version of the test that works from half the question and is just as, if not more, accurate than before.

Developed by Jeanine Krath, Maximilian Altmeyer, Gustavo F. Tondello and Lennart E. Nacke, you can read the full paper here – HEXAD 12. Gustavo will also be releasing a blog on it soon.

This will slowly start to replace the old version, but you can go an get your HEXAD User Type now – https://www.gamified.uk/UserTypeTest2023 Read More ...

Treasure Hunts – My Favorite Swiss Army Knife of Gamification

I’ve always loved treasure hunts. One of my fondest memories was of my parents creating a huge treasure hunt around the local neighborhood for my birthday party. Each item you found had a clue to the next item. It could be at a friend’s house, under a rock, up a tree – all sorts. It was fun and kept us all entertained for a few hours – and it stuck with me.

It stuck with me for many reasons, and it was not until recently I realized what some of them were and why I so often recommend them to clients as a way to engage their customers and users. Read More ...

Andrzej & Roman Show Season 2 – Now with Video!

I am so excited about this!!

We are back, finally, and this time – you can see us 😀

In Episode 1 we are talking about Gamification, AI and all things related – I hope you enjoy it as much as we did!

Here is the transcript

Roman & Andrzej Show – AI and Gamification

Andrzej: Well, hello to a very, very late New Year episode of the AJ and Romans show. Now, with video, if you’re listening to this on the podcast, there is video as well, but you

Roman: Yeah, you are missing a lot. Two. Two. Amazing looking guys. But yeah,

Andrzej: I mean, you know, if who, who wouldn’t wanna spend time looking at us to, um, Read More ...

The 8 Pillars of Playful Design

I’ve messed around with formalising a way to introduce play into experiences in the past, but this is the first time I have tried to plot out the key features of playful experiences in a way that becomes replicable in some way.

First, it is really important to understand what I mean by Play and Playful!

Play

Play is free form and unlike a game does not need to have a point or a goal to it. It exists within a set of rules created by the person or people playing and is born in the imagination.  Often it is a way of exploring the boundaries and extremes of something, in search of new and novel experiences.  It is undertaken for its own sake often for fun and joy. To quote myself (!!) Read More ...

ChatGPT: If Gamification was Biscuit, what would it be and why?

If gamification was a biscuit, it would be a fortune cookie.Like a fortune cookie, gamification is often used to motivate and engage people by providing them with a sense of achievement and reward. The fortune cookie contains a small piece of paper with a positive message or a piece of advice that can inspire the person who receives it.

Similarly, gamification often includes rewards, badges, or points that can motivate people to continue engaging with a task or activity.

Additionally, the fortune cookie is a fun and interactive way to end a meal, and it can leave a lasting impression on the person who receives it. Similarly, gamification can make mundane tasks or activities more enjoyable and memorable by adding an element of fun and interactivity. Read More ...

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