Game Based Solutions – Focus on Outcomes not Methods

No gamification Game Based Solutions Focus on Outcomes not Methods

After a lovely 3-week break from writing (my longest since about 2012!!), I am back.

I will get back to the “Introduction” series next week and will hopefully compile them into a new book soon as well.

But I wanted to just share a little thought with you.

Gamification, as a term, seems to be getting less popular. Sure, it is still getting search a lot, but I am seeing fewer people using the term to sell products. It is often relegated to the second or third thing on their list if selling points, rather than the first thing as was popular a few years ago. Read More ...

Introduction to Gamification Part 2: Game Based Solutions

In part 1, we spent some time discussing what gamification is and isn’t. In Part 2, we are going to take a look at something that was introduced previously, but not explored; Game Based Solutions. My definition of Game Based Solutions is as follows:

The use of games and game-like app­roaches to solve problems and create better exp­e­ri­ences.

This expands upon gamification by including games as part of the toolkit for solving problems. This opens up a whole new dimension of possibilities when you are looking at solutions to client challenges. Gamification may be ideal for one product, but a training issue may be best solved with a serious game, which I will explain in a moment! Read More ...

The Game Thinking Spectrum

A quick thought around my original Game Thinking content from a few years back.

I often listen to others talking about gamification, serious games and the like, as if they had no relationship to each other. Whilst it is true that they all require different approaches to develop solutions with, they should not be considered as totally exclusive of one another.

A good gamification consultant will look at the problem they are given and decide what the best solution is for their client based on their needs, not on the semantics surrounding the difference between gamification and serious games. If the solution requires a game, that is what will get made. If it will benefit from gamification, with some learning based games and maybe even a few pure entertainment games, then that is what will get made! Read More ...

Guest Post: Game Thinking in Business Education

Another guest post, this time from Roberto Alvarez Bucholska. Leave feedback and show your appreciation – I am sure he would be happy to answer any questions!

Business education may sound very formal and boring to many, but there’s no reason why studying an MBA can’t have engaging and fun learning materials. And that’s what I do at IE Business School Publishing. As a project manager, it is my task to take the learning objectives and make materials that are interactive, engaging, and even fun if possible. The department has created around 300 interactive materials in over 10 years of experience. Read More ...

Simulation Breaks Free in Game Thinking

Well, it has been a long time coming – but Simulation has finally broken free from Serious Games in my Game Thinking “framework”. It will take a while for me to update everything, but I wanted to share the draft entry for simulations in Even Ninja Monkeys Like to Play.

A simulation is a virtual representation of something from the real world, such as a flight simulator. Often this can be hard to distinguish from a game or a serious game, as they look very game like. The difference is that a simulation does not usually need gameplay elements in order to function and fulfil its designed intent. It exists to allow users to practice an activity in a safe environment. Read More ...

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