Gamification 2 Years On: what is it now, why is it still important?

What is gamification Gamification 2 Years On what is it now why is it still important

A Long, Long Time Ago

Just over 2 years ago, I posted an article called “What is Gamification and Why is it Important?”

I rediscovered it the other day and it seemed like an appropriate time to reassess my words there. Things have moved on since 2011 in the world of gamification, as has my understanding of it.  The majority of the article is actually terrible and all stuff that now, for the most part, I don’t agree with! However, there was one bit that stuck out!

At the time, I defined gamification like this;

Basically it is making a task more interesting by adopting gaming mechanics. At its simplest all that means is, you get some kind of reward for doing a task.” Read More ...

An Interview with Karl Kapp

To continue the interview theme for another week, I present my interview with Karl Kapp. Karl is an eLearning expert, author, researcher and all round fountain of information and understanding!

Can you sum up what you do in a single sentence?

I teach, study, research, write, and educate others about the convergence of learning, technology and pedagogy with a focus on games and gamification.

How did you get involved with learning and helping people understand it better?

I discovered the field of instructional design my first year out of college.  I was working for a company that happened to be an instructional design firm. Working for them changed my life, when I found out what the field was about and how it impacted people through carefully designed learning interventions, I wanted to be a part of it. When I found out about this field, I changed my graduate program of study from Educational Counseling to Instructional Technology and I haven’t looked back. I think the ability to impact learners through instruction is compelling and to do it with methods like games and gamification is even more exciting. Read More ...

Gamification Examples and Case Studies

Firstly and apology. This is just a copy of a chapter in my book (Gamification a Simple Introduction). I had meant to post this some time ago, but have been saving it for a day such as today. At the moment I am research a little for my next proper article as well as trying to do the next tutorial video! So, some may find this interesting, others may have already seen it!

Examples and Case Studies

What follows are a few examples of gamification in use in the real world.  There are many, many more – just search Google for gamification case studies! However, these should give you an idea how some of the largest companies in the world are making use of gamification. Read More ...

Carification – Looking Back

Hi, I’m Andrzej. I am a blogger and speaker on Carification. Now, I’m sure most of you know what this is all about, but I thought I would start with a little look at what carification is and a short history lesson on it.

So, first off, what is Carification?

There are many variations on the definition, but generally it is;

The use of car parts and components on things that are not cars to enhance user experiences.

First coined around 2002, carification was originally used to describe the act of making things that were not cars into cars or at least more car like. Who can forget the sofa car for instance? Read More ...

Purpose – A little bit can go a long way

Recently I have been thinking about purpose or meaning a lot. It’s one of the four motivators from RAMP that seems to be the hard to explain and achieve.

When I first started looking into gamification, people used to talk about Epic Meaning when speaking of game mechanics (incorrectly, but that is another story).  This is the feeling of being part of something greater. An example I often use is Wikipedia. People contribute to that, freely, because many of them like to feel that they are contributing to something that is larger than themselves and has great meaning to others. So for Wikipedia contributors that is their purpose – “epic meaning”. Read More ...

Exit mobile version