Making motivation worse with Gamification

Man with head on desk 300x201 Making motivation worse with Gamification

When people talk about gamification, it is pretty certain the word “motivation” will pop up. “We want to engage and motivate our people, gamification is definitely going to be the answer for that!”.

The trouble here is that gamification is AN answer, not always THE answer.

People lack motivation in job for a number of reasons, often self perpetuating reasons. Whatever their reason, they are often viewed as poor at their job and an irritant. It is easier to view low motivation as an issue with an individual than with the company or setting.

Take Joe. He sits at his desk all day and does a good job maybe even great, however – he is never happy. He looks down, he shuts himself off from the rest of the team and just gets on with it.

People start to ask “Joe is miserable in work, what can we do about him?”. The answer that comes to most is to confront the employee about their lack of motivation or enthusiasm towards their role and tell them off, or make them feel they are a nuisance. Comments like “No one feels they can approach you” or “you just sit there with your head down and don’t interact” are used as some kind of reverse psychology. They think that will make Joe suddenly go “By god, you’re right – I will approach everything totally differently now, thanks for your words of wisdom”. What actually happens is Joe goes off and makes sure his CV is even more up to date than it was that morning (when he last updated it).

Another approach is to just ignore Joe. He won’t interact with us, so why should we interact with him. This is actually quite good for Joe – it gives him time to search for a new job and keep his CV and LinkedIn page up to date.

One approach that seems to be the least common is to ask Joe what is actually wrong. Now, depending on who does the asking and how they ask, the likely answer is “Nothing, I’m fine”. However, if you get the timing and the person right, Joe may open up.  If it is a personal matter, then that is one thing and has to be handled very carefully. If it is to do with the job, then there are things that can be done. Joe may have hit a point where the job no longer stretches him – he is looking for a new challenge. He may have decided that the job he is doing is really not the right job after all and he would love to try something else but feels trapped. He may feel that he has been forgotten about by management.

Whatever the problem is, how you approach solving it will determine if you keep Joe or not.  You employed him because he was the best at doing something that you needed doing, do you really want to lose him because of something that could be fixed?

However you choose to fix Joe’s problems, be it better training, helping him find a more fulfilling role, allowing him to do charity work –  I will guarantee you this now. Gamify his role and you will see such a drop in his productivity and motivation that you will be forgiven for thinking he had left the company – something that will not be far from happening.

Personal Brand. What is it and why should I care?

Personal brand, like gamification, it one of those terms that seems to come up more and more these days. In a nutshell, personal brand is the image of yourself that others see. By this, I don’t mean the clothes you wear or you haircut (though this can be part of it), I mean something deeper … Read more

Prompts. Learning from kids toys and LinkedIn

Ok, so maybe a serious blog this week.

Prompts are important, we use them all the time, but we probably don’t think much about them. Do you set yourself reminders on your phone or in Outlook? Meeting requests, messages on your pin board at home to remind you what to by at the shops, Post It notes on the fridge? All of these are prompts, they are also all calls to action.

My daughter has a lot of toys. For the most part they all make noise as well. One of the things that scares the hell out of me is when one decides to make noise, five minutes after she has stopped playing with them. She as one called Alfie Bear.  When you put him down, just before he switches off properly, he suddenly laughs and says “Come play with me”. Creepy, but a very good call to action. There is no ambiguity about what you need to do next – go play with him! Lots of her toys do similar, in much the same way as arcade machines of my youth had an attract mode. This would show you some of the cool things in the game and shout things out from the machine, to attract you to play.

These days we are bombarded with such prompts. But, not all of them are calls to actions and are really a waste of time. A Happy Birthday message from a forum you have not visited for years is a great example. The idea is, you get the email and then you are tempted to visit the forum again. The trouble is, there is no call to action, there is no reason to visit.  Nothing has changed since you last went, so why bother now. The more often this happens, the more numb you become.

Why am I talking about all of this? Well, LinkedIn has done just this. It seems that every other person in their network of 200,000,000 has had an email thanking them for their contribution and telling them they are in the top 10%, 5% or 1% of profiles visited (I was in the top 5% apparently). On the surface of it this is great, another little step into the word of gamification actually. It thanks me, it has a call to action “Read More” and I did indeed click the link. The thing is, that is all it does. It takes you to a page that thanks you again, offers you the chance to view an infographic, share your ranking via social media or visit LinkedIn.

There is nothing new to see, because I am already very active on LinkedIn – the same as anyone who would have got the email. To have a profile that is viewed lots of times, you have to be fairly active – so a call to action to visit the site is a little wasted. Yes, it has probably created a little more traffic in the short term and it has prompted a few conversations – on rival social networks (I notice sharing your status with Google+ is not an option), but it is all very short term like so many of their other gamified ideas.

A prompt, or a call to action, should remind you to do something beneficial. It should remind you that you need to run tonight to keep up with your goals, it should remind you to go to the online grocery store and spend money (preferably with a cheeky money off voucher), it should remind you to go and play with Alfie Bear once again. It shouldn’t just show you something you already see on a regular basis or that has not changed since the last time you went there. That is just considered spam!

Treating the Klout

Just recently, Klout in their scoring algorithm. This something changed quite a few people’s scores. Some for the better and some for the worse. Now you see this proves the point I was making in Catching the Klout. Chasing numbers is, in many ways, pointless when it comes to social networking. Using arbitrary numbers to … Read more

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