“What if people just don’t want to play your game? How do you engage them?”.
The answer comes in two parts, both as important as each other. One you may not like, but you have to accept it!
The first is, make sure you have designed the system properly. If you have just added some badges and a leaderboard, then you are going to engage a very small number of people for any length of time. Consider looking at the User Types and design more to support them. People often say that people don’t engage with gamification because gamification is bad. The truth is that many gamification designers are bad – and so they create bad gamification. This is true of any industry and especially new technology, just think how wrong most companies got social media at the beginning! Read More ...
Happy 2014 everyone! Just a quick post to show you all what the top 10 pages and articles have been on my blog in the past 12 months. It fills me with joy just how popular the User Types have been!
I’m looking forward to exploring the types more this year, but also getting some more facts and figures behind them (probably…).
My wishes for this year are to get more involved in the practical side of gamification, working closer with the industry as a whole. Doing more talks (UK, get your act together and start doing more gamification events – I am really reasonably priced 😉 ). Also, I would love to do a few guest lectures for game design students, marketing students and the like!Read More ...
A while back, I wrote a piece on the difference between serious games, games and gamification. It was simple, but covered the important areas of what makes them different from each other. Since then, I have had more involvement with serious games (recently helped as one of the judges for the Serious Play Awards for instance) and it has started to dawn on me that we are still confused as to what they actually are.
Yesterday, Mattie Brice posted the following on twitter
Hey y’all, tell me the most popular serious games you know ofRead More ...
Today I am really happy to have an interview with Kaye Elling. Kaye is a currently a lecturer in Computer Games at the University of Bradford. Kaye has over 12 years industry experience in game design, with titles such as GTA2, Premier Manager and Bratz on portfolio.
Recently she shot to fame after releasing the 51 things every game student should know, which has now grown into the 100 things every game student should know. With all of this game knowledge, I wanted to pick her brain on games, gamification and women in games.Read More ...