A Request For Your Expertise to Help Me Lose Weight!

How do all?

So, rather than me offering my view on things, I want to put the ball in your court.

I have been reminded that I need to lose some weight and get healthier for a few medical reasons. I have done this in the past, but I am terrible at sticking to regimes, despite, or maybe because of, all the stuff I know about motivation and habit building! The irony is real!

What I would love is to hear your advice, words of wisdom and stories about losing weight and getting in shape. What worked for you? Did you use gamification? Did you use well-known plans or more obscure methods? Read More ...

The “Less Bad” Lens – Making a Small Difference with Gamification

How big a difference does gamification have to make to be of value to an organisation?

When I first started, I used to see some staggering statistics of how gamification had improved a process. 200% increase in productivity, 300% more users registered and so on. The issue was, when you asked who to see the real data, it was much less impressive. Sample groups would be 7 0r 8 people. The 300% increase could just have been  3 people registering compared to 0 people the week before!

However, many did not ask those questions, they just saw the big numbers and had unrealistic expectations of what gamification could deliver – expectations that some companies were happy to perpetuate to their own gain. The issue with this was obvious to the rest, if the expectation was that high and we honest few knew full well it could not realistically be delivered upon, people would lose faith in gamification – which is what happened. Read More ...

But What If They Get Addicted To Your Gamified System?

Intrinsic vs Extrinsic Motivation But What If They Get Addicted To Your Gamified System

Amazingly the question “But what if people get addicted to the solution and stop working” has come up in more than one conversation with clients over the years.

It’s an interesting question, that is worth thinking about. At first, it is easy to dismiss this as silly. When you think about it, thousands of games are released each year – about 9000 just on Steam in 2019 – the majority of them are totally unknown or fail. So how on earth is your gamified system going to become more important to people than the games they want to play or their work? Read More ...

How Are You?

This is from my guitar related channel, but I thought it was important to share it here as well (as I have not been sharing much here of late).

How are you? Let me know in the comments. Mental Health is a struggle many of us face and it is important to remember that you are not alone. The following link has a list of international mental health charities you can reach out to.

International Mental Health Charities

🔍 Find Me
Support Me on Patreon ► http://bit.ly/PatreonYARS
Main website ► https://amguitar.uk
Twitter ► http://www.twitter.com/DaveRage
Instagram ► http://www.instagram.com/DaveRage
Email ► reviews@yetanotherreviewsite.co.uk Read More ...

UK Games Industry Aims to Tackle Loneliness in the Uk With Play & Talk Weekend

I don’t often share press releases here, but this seemed to be a very important and timely announcement from UKIE!

17th June 2020: This weekend, 20th–21st June, the UK games industry is calling on the British public to gather online to play and talk together in a united effort to tackle loneliness in the UK.

The PLAY & Talk weekend is taking place during National Loneliness Awareness Week and is part of the Department for Digital, Culture, Media and Sport’s (DCMS) #Let’sTalkLoneliness campaign, which aims to tackle the stigma of loneliness. Read More ...

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