Ideas come from the funniest of places. Take this Dodecad thing. I had an email conversation with someone who liked my types, but wanted to change some of the names. I was not into the idea (the names took a really long time to work out!), so politely declined. That’s fine, so is the fact they said that they would go off and make their own with some references and credits to their inspirations. I was chatting to the ever wise and awesome Dutch Driver about this and he jokingly said “They will make a dodecahedron version”.
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Revisiting the Gamification Code of Ethics
You may remember in 2013 I tried to establish a code of ethics for gamification. It got a little traction, but ultimately didn’t get much backing.
After GWC this year, I realised that I really needed to try again, as ethics has become even more important to people as gamification has grown. To that end, I have created the Open Gamification Code of Ethics. This is based on my original code, but I am inviting people to contribute to the development of the code as well. I want it to represent to community as much as possible.
Grinding to Mastery and Flow
One of the things that I noticed at gamification world congress this year, was a few people mentioning Flow in their talks. As most of my readers know by now, I love the idea of Flow, not just as a pure idea of “in the moment balance and being in the zone” but as a guide to how we should design experiences. The logic of keeping the difficulty of challenges in line with the users relative skill is faultless in my mind.
In game design and gamification design we are also used to the idea that you “zig-zag” the users skill with the challenge levels to keep users engaged and in the Flow “zone”.
Gamification World Congress 2015
Well, I am back from the 2015 edition of Gamification World Congress in Barcelona and what an event it was! The organisers put on a slick, deep and incredibly rewarding conference.
Day one saw a series of workshops, with me kicking off with Gamification Design Thinking. Feedback was positive and personally I had a great time delivering it! I also attended Yu-Kai Chou’s Octalisys workshop as well as Monica Cornetti’s. Both were a wirlwind of useful information!
Day two was the first day of talks. There were many inspiring talks, but two stood out for me. An Coppens did a fantastic talk on the feminine viewpoint around gamification. Lots of food for thought about how men and women differ and how to build for that. She also got us to dance…. for the second year running! The other talk that stuck in my mind was Pete Jenkins’s talk on gamified CRMs. It may have been the “Kerching” sound effect, but it was interesting and opened my eyes to certain possibilities!
How I wrote and Published a Book for Under £50
As you may have seen by now, I have a new book out! If you had managed to miss that, check it out here 🙂
The purpose of this blog is to give a quick overview of how I got it finished and published in print and ebook formats.
This was a project I started in around February 2015. I had been wanting to create a print version of my previous book for a while, but decided that it would be much better for everyone if I created a totally new book. It would be better value for my readers and actually better for me as it would help cement a few concepts in print! It turns out that academic world really doesn’t like referencing websites.
