[News] RNLI creates Minecraft beach survival game to teach water safety to children

Image News RNLI creates Minecraft beach survival game to teach water safety to children

This Summer, the Royal National Lifeboat Institution (RNLI) is launching year two of the charity’s Beach Builder Challenge using the interactive video game, Minecraft, which allows children to create and build virtual worlds.

The Beach Builder Challenge, available to play from 1 August, has been created by the RNLI to teach children about beach and water safety at a time when many young people will be visiting the coast during school summer holidays.

New for this year, the RNLI has expanded the virtual world to include a Beach Island Adventure, which means as well as being able to create epic beaches, this year creative youngsters are also tasked with completing four levels in the Beach Island Adventure. The four levels are based on the charity’s Stay SAFE acronym: Spot the dangers, Take Advice, Stay close to a Friend or family member, Learn what to do in an Emergency. Read More ...

What Makes a Good Serious Game?

One of the privileges I have as a gamification “expert”, is to look at many different solutions This includes getting to look at and review serious games from time to time.

Over the last couple of years, i have come up with an unwritten list of things I look for in serious games to judge if I think they are good. Remember, this is just my opinion!

  1. Is it a game?
    • This may seem obvious, but often people do nothing more than stick a “game-like” animation on a simple test / exam and call it a game. A game needs rules, mastery, progress, an element of play or playfulness and more.
  2. Does it add anything to the experience?
    • Sometimes I see serious games that are actually pretty good, but sadly make the whole learning experience laborious. In an enterprise setting, where time is precious, playing a game to learn something that could just have effectively been learned with more traditional methods is just no use.
    • The other side note for this is, does the game patronise the users? Many don’t consider who their target audience is and create an experience that children may find fun and interesting, but adults will just find plain insulting!
  3. Does it align with the learning outcomes?
    • I recently played a serious learning game that baffled me. The games were good and the learning was well crafted – but the two just didn’t mix. The games had nothing to do with actual learning, they were just there to unlock new learning materials – which made the process of learning tedious rather than enjoyable!
  4. Would I play the game if I was not being made to?
    • Most serious games are an attempt to make something that is not so engaging, more palatable. In an enterprise setting, most learning is mandatory. If this training could be made more interactive, enjoyable and relevant then awesome. The thing is, you have a captive audience. A good serious game, should be a game that has been built with non-leisure intentions. That does not mean it should be a poor game. One that I played recently was so good, I was sad that I only had the demo. The learning materials were top notch, and the game gave you the chance to put what you had learned into practice, thus reinforcing the lessons. I would have happily played the game just for fun!

Basically, is it a game that fits with the learning objectives, is engaging and possibly fun, helps to reinforce the lessons and is aimed at the relevant audience! Read More ...

Guest Post: Game Thinking in Business Education

Another guest post, this time from Roberto Alvarez Bucholska. Leave feedback and show your appreciation – I am sure he would be happy to answer any questions!

Business education may sound very formal and boring to many, but there’s no reason why studying an MBA can’t have engaging and fun learning materials. And that’s what I do at IE Business School Publishing. As a project manager, it is my task to take the learning objectives and make materials that are interactive, engaging, and even fun if possible. The department has created around 300 interactive materials in over 10 years of experience. Read More ...

Simulation Breaks Free in Game Thinking

Well, it has been a long time coming – but Simulation has finally broken free from Serious Games in my Game Thinking “framework”. It will take a while for me to update everything, but I wanted to share the draft entry for simulations in Even Ninja Monkeys Like to Play.

A simulation is a virtual representation of something from the real world, such as a flight simulator. Often this can be hard to distinguish from a game or a serious game, as they look very game like. The difference is that a simulation does not usually need gameplay elements in order to function and fulfil its designed intent. It exists to allow users to practice an activity in a safe environment. Read More ...

New Site Covering Global Serious Games Industry News Launched

I don’t often post press releases on this site, but I thought this one was worth doing!

The serious games industry has a new global news site, the first international medium authored by journalists dedicated to covering serious games — www.seriousgamesindustry.com. Updated daily, the site covers worldwide news, interviews and case studies of companies using serious games for training and education and has started a directory of products as well as a calendar of upcoming conferences.  Sign up for a free weekly digest of industry news at the site. Launched at the end of 2015, the site is edited by journalist, Ronnie Dungan, who brings more than 25 years’ B2B editorial and publishing experience to the venture, including positions with MCV, a leading international media publication covering video games, and its predecessor, CTW. “Our aim is to make our site the news and information hub for everything to do with serious games and the use of gamification elements in learning and training. Research is proving that the application of games is growing rapidly with a huge potential,” Dungan said. Seriousgamesindustry.com is looking for content – product and company news, case histories and contributed articles. “The site is very much in its infancy so we need content, engagement and dialogue from professionals in the industry,” Dungan said.  “Our goal is to create something valuable to both providers and clients.”
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