AMP, iAMP or AIM – You Decide!

Otions1 AMP iAMP or AIM 8211 You Decide

My latest post about setting goals got a little conversation going with my good friend Bernardo Letayf of BLUErabbit

He was saying that it made more sense for my new AMP Goal Setting framework (Achievable, Measurable, Progressible Goals) should be AIM – Achievable, Incremental, Measurable, because I talk a lot about Incrementally Achievable goals in the post. Now, as it happens I had considered this, but I was really wanting to push the idea of progress as well. So what do you think?

  • AMP – Achievable, Measurable, Progressible goals
  • AIM – Achievable Incremental, Measurable goals
  • iAMP – Incrementally Achievable, Measurable, Progressible goals

I actually like iAMP truth be told – very early 2000s 🙂 Read More ...

Gamification, RAMP and Christmas

Christmas is almost on us and it feels like a great reminder (again) about the dangers of Over Justification Effect!

Whatever your beliefs, it is easy to get wrapped up in one aspect of Christmas – getting presents. It seems that to some it is a right for surviving another year, their reward for not going postal, a pat on the back for being a decent human.

However, those are the extrinsic rewards that hook us into Christmas. They are not the real meaning of Christmas. Consider it from a RAMP perspective. Read More ...

The Dangers of Forced Fun

We’ve all been there. You go to a meeting or an event and there’s an Ice Breaker. It might be something as simple as “turn to the person on your right and tell them your name”, or it might be something more pointless like Hat Colours. But sometimes it is something even more sinister… a game.

I love games. Always have, always will. However, the games that I like have two key elements. They are made by game designers and they are played voluntarily. Both of these points are critical to my enjoyment of said game. If just one of those is missing, it is highly likely that I am not going to enjoy the game. Read More ...

Learning Tasteful Gamification from Guitar

In today’s blog, I’ve recorded a video 😀

I’m merging my two passions, gamification and guitar! Guitarists often have effects pedals. These change the sound of the guitar, adding enhancements like echo, distortion, swooshing swirly stuff and more – much like how we use game-like elements to enhance an experience. And, just like gamification, when you add effects to your guitar tone, you need to be tasteful, contextual and often subtle!

Enjoy the over worked analogy and let me know what you think 😀 Read More ...

Merry Christmas / Holidays for 2021

As we hit Christmas, I just wanted to wish you the best of times and hope that the coming months are safe for you all.

You will see more of me next year as I finally have more to say about gamification and the world surrounding it.

In the mean time, here are a couple of things to play with. First – my Choose Your Own Gamification Definition page – https://www.gamified.uk/gdef/index.htm

Also, don’t forget to treat yourself to all my downloadables for just £10 – that’s about £100 worth of stuff for £10! Read More ...

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