Relationships Between HEXAD Types

Type relationships Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so I thought it time to say a few words on things that have repeatedly come up!

I was inspired by a recent paper by Ana Cláudia Guimarães Santos, Wilk Oliveiraa, Juho Hamari and Seiji Isotani called “Do people’s user types change over time? An exploratory study ” You can grab a copy here.

Without spoiling too much, they come to many conclusions about the types, but one that stuck out for me was Read More ...

Using RAMP to keep kids learning during lockdown

This week Motivait published a blog I wrote all about using RAMP to help managers keep employees engage and motivated during these odd times of forced home working. (Click here as you may find it really useful if you run any teams!)

It got me thinking about my children’s current situation of having to learn remotely. So, based on current experience and the aforementioned blog, here are some tips on using RAMP to help your kids stay engaged and motivated during home-based learning.

Setting the Scene

I have two kids who are currently at home doing school work, 8 and 12. They both have totally different learning styles, needs and of course work to do. The 8-year-old is normally very task-focused with a need for total control of her environment and rigorous routines. The 12-year-old is totally different with some significant learning/processing difficulties in the form of dyslexia and dyscalculia. Read More ...

Introduction to Gamification Part 8: User Types

There are many tools available to gamification designers to help them with their designs. One of the most useful for me, for reasons I will go into here, is the concept of User Types.

There are many views on user profiling and many ways to do it. Some people love it, some hate it. I am in the middle. It is a very useful tool, but it is not the only thing you should rely on. For me, they can be a useful way to understand or at least considers the motivation so those who will be using your system.

Bartle’s Player Types

In the games world there are a few famous player type models, Bartle’s Player Types being the most well known [1]. In these he breaks down players of his famous Multi-User Dungeon (MUD) game into 4 key types. Killer, Achiever, Socliasler and Explorer. Each type of player had a different motivation to play the game. Read More ...

Introduction to Gamification Part 4: Motivation (R.A.M.P, Maslow, SDT and more)

Warning, this is one of my longest blogs ever!

Now we know a bit about what games, gamification and game-based solutions are (and are not), it’s time to start to consider some of the non-game related topics you need to understand to be good at building game-based solutions. The first of these is motivation.

In gamification we tend to look at motivation in varying depths, starting from a very simple perspective with just two options. Intrinsic motivation or extrinsic motivation.

The most basic way to look at this is that activities that are intrinsically motivating are those that people will do because they want to or appreciate the benefits of doing them. Activities that require rewards, extrinsic motivation, people do because there is a reward, not because they want to do it. It is not quite as black and white as that, but it is a good starting point – read on! Read More ...

2017 Yearly Roundup

It’s that time of year again, where I list out all the posts of the year! It has been an odd year for me, with a couple of major job changes for me and other events! However, I have tried to keep up my blogging and have had a few popular ones this year 😉

Next year I am looking to get a new / updated book published (depends on who publishes it!) and who knows, I may even start looking at the PhD everyone seems to want me to do!

Have a great Christmas, if that is your thing, and I will see you all in 2018!! Read More ...