Even Ninja Monkeys Like to Play: Errata

Even ninja title Even Ninja Monkeys Like to Play Errata

I would like to thank Alisa Odincova for pointing out an error in the references for Even Ninja Monkeys Like to Play.

“[…] a word like “game” points to a somewhat diffuse “system” of prototype frames, among which some frame-shifts are easy, but others involve more strain”
Ludwig Wittgenstein

Marczewski, Andrzej (2015-10-12). Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Locations 357-359).
Gamified UK. Kindle Edition.

I referenced this as Wittgenstein, L. Philosophical Investigations. GEM Anscombe, (1953). Read More ...

Progress: Central to Gamification

When we look at the 5 Ps of gamification, it is very easy to overlook all of the meanings of Progress. Just as a reminder, the 5 Ps are; Purpose, Progress, Proficiency, Pride and People.

Progress can mean different things to different people. If you ask the great and powerful Google, it tells you

  1. forward or onward movement towards a destination.
    “the darkness did not stop my progress”
  2. development towards an improved or more advanced condition.
    “we are making progress towards equal rights”

The first definition is what most people think about when they think about progress. Heading towards a defined destination. When people hear progress and gamification in the same sentence, they usually think of this. Read More ...

Where is the Killer / Winner Type in your HEXAD?

This is a question I get asked all the time. “I love it, but where is the Killer/ Winner type?”

The first thing to address here is that Winner and Killer are not interchangeable terms in the world of types. In Bartle’s types, the Killer is a type of player who gets pleasure from domination and humiliation of other players. This is not the same as wanting to win. If winning is what crushes the spirit of other players, then the killer would probably do their best to win – but that is not their driver. Read More ...

Gamification Thoughts in the Medium of Memes

Hi all, busy week last week, but did get time to throw out some words of “wisdom” via memes. I thought I would put them here for easy reference and explain on of them a little better!

I think this first one is pretty self-explanatory. Engagement is about people wanting to do things. They find value in the activity. If they feel that they are forced to do it and that outweighs the value, they will never be fully engaged.

A brief set of definitions. There is more to be found on this in my Serious Games vs Gamification / Game Thinking page Read More ...

An Interview With Dr David Chandross

I have been pleased to call David Chandross a friend for a couple of years now. We “met” through our shared love of games and gamification over Twitter and Facebook. Since then I have come to know him as a fierce proponent of using games to help people learn and gain a deeper understanding of topics in the healthcare industry. Not a man who backs down from a fight, I have had my share of arguments with him, but his intelligence and depth of knowledge always impress me. I wanted to learn a little bit more about him, so asked him if I could put out a short interview with him. Please read and enjoy! If you want to get in touch with him to find out more, drop him an email dchandross@ryerson.ca.  Read More ...

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