What Makes a Good Serious Game?

Serious 1463653280 What Makes a Good Serious Game

One of the privileges I have as a gamification “expert”, is to look at many different solutions This includes getting to look at and review serious games from time to time.

Over the last couple of years, i have come up with an unwritten list of things I look for in serious games to judge if I think they are good. Remember, this is just my opinion!

  1. Is it a game?
    • This may seem obvious, but often people do nothing more than stick a “game-like” animation on a simple test / exam and call it a game. A game needs rules, mastery, progress, an element of play or playfulness and more.
  2. Does it add anything to the experience?
    • Sometimes I see serious games that are actually pretty good, but sadly make the whole learning experience laborious. In an enterprise setting, where time is precious, playing a game to learn something that could just have effectively been learned with more traditional methods is just no use.
    • The other side note for this is, does the game patronise the users? Many don’t consider who their target audience is and create an experience that children may find fun and interesting, but adults will just find plain insulting!
  3. Does it align with the learning outcomes?
    • I recently played a serious learning game that baffled me. The games were good and the learning was well crafted – but the two just didn’t mix. The games had nothing to do with actual learning, they were just there to unlock new learning materials – which made the process of learning tedious rather than enjoyable!
  4. Would I play the game if I was not being made to?
    • Most serious games are an attempt to make something that is not so engaging, more palatable. In an enterprise setting, most learning is mandatory. If this training could be made more interactive, enjoyable and relevant then awesome. The thing is, you have a captive audience. A good serious game, should be a game that has been built with non-leisure intentions. That does not mean it should be a poor game. One that I played recently was so good, I was sad that I only had the demo. The learning materials were top notch, and the game gave you the chance to put what you had learned into practice, thus reinforcing the lessons. I would have happily played the game just for fun!

Basically, is it a game that fits with the learning objectives, is engaging and possibly fun, helps to reinforce the lessons and is aimed at the relevant audience! Read More ...

Guest Post: Game Thinking in Business Education

Another guest post, this time from Roberto Alvarez Bucholska. Leave feedback and show your appreciation – I am sure he would be happy to answer any questions!

Business education may sound very formal and boring to many, but there’s no reason why studying an MBA can’t have engaging and fun learning materials. And that’s what I do at IE Business School Publishing. As a project manager, it is my task to take the learning objectives and make materials that are interactive, engaging, and even fun if possible. The department has created around 300 interactive materials in over 10 years of experience. Read More ...

What does HEXAD stand for?

A question no one has been asking was “What does HEXAD actually stand for?”

Well, I thought it was time to make something up to satisfy that question that no one wants the answer to!

First off, Hexad just means a group or set of six – that is why it was chosen. I needed a name for the User Types for various papers that were being written, and with the help of Dr. Barry Herbert – I settled on Hexad!

However, I don’t like leaving things without some deeper meaning, so have been trying to see if I could make a meaningful  acronym from HEXAD. So here goes; Read More ...

When Should I Start Thinking About Gamification in My Product?

TL:TR NOW!

A question I am often asked is “I am making a new product, when should I start looking at gamification?”

That is usually combined with “How much will it cost?”

The answer to the second is linked to the first, but the first is much easier to answer! Essentially, if you are considering gamification as part of your engagement strategy – build it into your plans at the very very start! As I have stated many times, adding gamification to a product when it is already built – ie patching an engagement issue – is never going to be effective. If you build it into the product and make it core, then it has a much higher chance of actually working. That doesn’t mean it is easier to do at this stage or that it will work – that leads us on to the second question. Will it be expensive? Read More ...

Guest Post: Finding Inspiration in Biology for Creating Game-Like Experiences

Another guest post for you guys from Sal Deniz. I got chatting to him on twitter about his latest project Termling and how he had used his background in biology to create a great avatar maker for his gamified learning app. It is quite technical and speaks about how he leveraged HTML5 canvas and the like. However, it is a great read and shows you can get inspiration for quality solutions from anywhere and everywhere!

Points, badges, and leaderboards are some of the game elements now commonly used in non-game contexts, but complex game elements like allowing users the ability to create a highly customizable avatar is less common. Before HTML5, Flash and complex scripts that manipulated HTML document elements, like div elements, images, or tables, could be used to produce a limited character creation system. With the introduction of HTML5 Canvas, complex avatars can be drawn on the web browser without the use of plugins. The HTML5 Canvas has made it possible for me to create Termling, which is an online tool for studying vocabulary that uses a highly customizable avatar system to motivate users to study. Read More ...

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