The Danger of Solutioneering

Solutioneering The Danger of Solutioneering

As with any new (ish) concept, gamification suffers from a great deal of misunderstanding in the public. As such people often don’t understand what they are asking for when they say “We want gamification”. To some, that might mean “We want a game”, to others it may be “We want to inject some game mechanics to help with motivation.”

This puts the gamification designer in a difficult position, because very often the first thing the client asks for, may not be what they actually want or need. I spoke about having what you want vs what you need a while back and it is incredibly important to understand the difference! Read More ...

What Does a Gamification Consultant Do??

A question that I ask on a very regular basis, once I have explained what gamification is, is “What does a gamification consultant actually do?”

Well, this short video should help you get the idea!

Oh and my Gamification Journey Worksheet is still only £10 – going up to 15 soon 🙂

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Skill Trees and Gamification

Now that I have redone the User Types, I wanted to run a small series of how elements from games can be used with gamification. If you remember, I look at Game Thinking rather than just gamification as a singular path to solutions. Games handle complex problems and ideas in a fantastic way. They can simplify the complex without losing hte meaning.

For this one, I want to consider Skill Trees.

Most commonly seen in Role Playing Games (RPG’s) such as World of Warcraft and strategy / world domination games like Civilization. The image below is an example from a game called Legends of Aethereus. Read More ...

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