More on Gamification and Careers

Flow User Jounrney Motivation More on Gamification and Careers

Extrinsic Rewards and the User Journey

A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly.  One thing that occurred is that during the on-boarding phase and into the habit forming phase of a user journey, rewards can play a key part.Charles Duhigg presents the idea that habits are formed when three key things are put together. Cue, Routine and Reward. Read More ...

Intrinsic Motivation RAMP, Ethics, a game and an interview!

Lots happening this week, the biggest being the fact that I will be presenting at SocialNow.org this week.  As such, it has been mostly prep for that in the last couple of days, so no time for a proper blog I’m afraid.  However, I still have some bits for you.

The first.  I started writing a little game called the Green Button.  It is short and very alpha, but I would love you to have a go and let me know what you think! http://gamified.uk/green-button/index.htm

Next, I have decided to publish my personal code of ethics and offer you all the opportunity to sign up for it (and get a badge for your site 😉 ). No cost, no catch, no qualifications needed. http://gamified.uk/gamification-code-of-ethics/  Read More ...

The gamification of a career

A fair few of my recent posts have revolved around how we can use ideas from games / gamification to improve certain aspects of an employee’s “journey” through their career. I thought it may be time to pull it all together in a single coherent (I hope) post!

It makes sense to start with an employee’s first days, usually an induction process of some type. Rather than the standard two or three days of death by PowerPoint, how about this;

They start with a simple half day induction, preferably done face to face with a group of other newbies. Here they are told the basic essentials for them to actually get into an office, cover any legal requirements and meet people they may be working with in the future. After this, they are given the essential kit to get them going, probably a Smartphone and laptop. Read More ...

Easter Delays

Hello and I hope all of you who celebrate Easter had a good time!

Just a quick note to say that this weeks blog will be a little delayed due to holidays and stuff. It will be about using some off my previous career related Gamification posts to create a potential strategy for employers. I hope!

Until then, you may enjoy some of the conversations that have come up around my posts over at Gamasutra

They are mostly the same as things here, but with a whole different audience!

I will be back this week with a proper blog post for you all! Read More ...

Feedback Loops, Gamification and Employee Motivation

To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.

Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.

  • User performs an action
  • Something happens
  • User experience is modified
  • Repeat

Basic Feedback Loop, will have 2 or more steps

A positive feedback loop amplifies something, whereas a negative feedback loop will reduce something. Read More ...

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