Why Is Everyone Losing Their Minds Over Loot Crates?

Bank 1238322 1920 Why Is Everyone Losing Their Minds Over Loot Crates

If you had not noticed, loot crates have been making some waves in the gaming world of late. Bonus containers awarded at the end of a game, these boxes deliver mystery rewards to the player when they finish. Most games use them to give the player “vanity” items, such as new clothes or gestures, but some use them in less welcome ways.

Recently EA and DICE drew serious hear from gamers when it transpired that all progression in Battlefront 2, the latest Star Wars blockbuster game, was managed through loot crates. At the end of each game, the player would “randomly” be rewarded with items and scrap in a loot crate. Scrap could be used to purchase new upgrades, whilst other items and heroes are bought with the in-game credit currency. This currency is awarded to the player through hours of play and through loot crates. A third type of currency can be purchased directly with cash, which can then be converted to loot crates. Get that? Basically, you can hope that luck brings you new items, time brings you more money or you can just buy stuff with real money. Read More ...

HR Gamification Day 2017 – Slides

Busy Busy Busy!

This week I presented an introduction to gamification and play talk at the HR Gamification Day in Madrid. It was a fabulous event, with some amazing speakers. The venue was also just incredible! A big thanks to The Key Talent for the invite. it was fun meeting up with friends old and new.

I am also speaking at Gamification Europe next week, all about failure… If you don’t have a ticket yet, go and get one now 🙂

That does mean less time to write anything good for you lovely people. Instead here are my slides from this week and I will post my slides for next week as soon as I have made them… Read More ...

The Danger of Solutioneering

As with any new (ish) concept, gamification suffers from a great deal of misunderstanding in the public. As such people often don’t understand what they are asking for when they say “We want gamification”. To some, that might mean “We want a game”, to others it may be “We want to inject some game mechanics to help with motivation.”

This puts the gamification designer in a difficult position, because very often the first thing the client asks for, may not be what they actually want or need. I spoke about having what you want vs what you need a while back and it is incredibly important to understand the difference! Read More ...

Guest Post: Storytelling and gamification in education

Today I am excited to be able to publish a guest post from a good friend of mine, Rob Alvarez Bucholska. We speak regularly and he is a great gamification educator. Here he speaks about how he uses storytelling in materials he creates for the IE Business School in Madrid. Enjoy!

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A while ago, Andrzej Marczewski wrote “6 Tips for Short Term Gamification“, and there is one that stood out for me because of my experience creating interactive learning materials at IE Business School. As you might guess from the title it is about narrative and storytelling. What I’ve done in the past are learning materials that, purposefully, are short bursts of learning for students. They are designed to be completed in 90 minutes or less. If you consider the typical gamified product, where you are normally looking for medium to long-term engagement, it is easy to see that there might be many strategies that don’t apply here. Read More ...

Speaking at Gamification Europe 2017

For those of you who are interested in gamification events and live in the UK or indeed Europe, November the 278h-29th should be pretty exciting for you. The first edition of Gamification Europe is happening in Brighton and the line-up is looking excellent! You will get to hear from the likes of Marigo Ruftopolous, Michael Wu, An Coppens and of course me!

If you want to attend the conference, you can register at the Gamification Europe website. Use the code GE25AM to get a 25% discount. https://www.eventbrite.co.uk/e/gamification-europe-registration-38868140655 Read More ...

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