Relationships Between HEXAD Types

Type relationships Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so I thought it time to say a few words on things that have repeatedly come up!

I was inspired by a recent paper by Ana Cláudia Guimarães Santos, Wilk Oliveiraa, Juho Hamari and Seiji Isotani called “Do people’s user types change over time? An exploratory study ” You can grab a copy here.

Without spoiling too much, they come to many conclusions about the types, but one that stuck out for me was Read More ...

Confirmation Bias and How to Embrace Being Wrong – #UX

When we design anything, be it user experiences, gamified experiences or even just Lego buildings – we become emotionally involved with what we are doing. We invest ourselves in the process and the outcomes of the process.

Because of this, it can be very hard for us to accept someone telling us that they think we may be wrong. When they tell us you should really have used a 4 block not a 6 block on that side of the wall to make it stronger, but we have already finished the wall – the last thing we want to accept is that they may be right and taking apart the wall would lead to a better end model! So we engage our Confirmation Bias to help us justify continuing on what may well be the wrong path. Read More ...

6 rules for surviving and enjoying social media.

1. Don’t believe everything you see or read.

Social media has no filter, so anyone can post almost anything and they don’t always post the truth. From politicians to socialites, very often what is put out is tweaked in some ways be it the facts or the flawless texture of a models skin. Be alert to it.   

2. Do your research.

This goes hand in hand with the first rule. Sadly you can take everything at face value. It takes very little time to fact check, but use reliable news sources and websites, not gossip rags or other social media sources.

3. Don’t over share.

If you wouldn’t tell your gran don’t tell social media publically. Public social media sites like twitter, Tik Tok or Instagram are great places to share what’s on your mind, your latest talents and so on. It’s fun and can be very rewarding. However, some things just don’t need to be shared to the world, doing so can come back and bite you in the future. Many celebrities have fallen foul of drunken tweeting one day and losing their job the next!   

4. Do use the report features.

The report features on social media are their for a reason. If you see things that are inappropriate, harmful, hurtful etc, report them. It is anonymous and there to protect everyone.

5. Don’t obsess.

It can be all to easy to get hooked on social media. That’s how all the apps are designed, they want your attention for as long as possible as that’s how they make money. If you find yourself unable to sleep because you are worried you might miss something, or are anxious because you only got 1 like, it may be time to take a break or even seek some advice and help.   

6. Do have fun.

Social media is meant to be fun, so use it in a way you enjoy. It may be just reading the latest happenings in your fandom, it may be sharing your singing or photography skills etc. You can make good friends through sensible use of social media and have a great time.   Be sensible, be safe, be alert and when it stops being fun, take a break.

Final Fight and Relative Progress Bars

Progress bars

During lockdown and thanks to our newish dog, I’ve been playing a lot of Xbox in the early mornings. I try to play games when I can, but until recently have not really had time to invest much of my life into them. But, I’ve always maintained that to understand what makes games work, you need to play them!

Anyway, I decided to have my annual play through of Final Fight, one of the greatest games of all time (I’m my opinion anyway!). As I was playing, I was analysing what was making it enjoyable (the curse of a gamification designer) and realised one small but key element. The health bars of the bad guys. Rather than just the main boss fights having a health bars every baddie has one, no matter how weak. Read More ...

Why “undo” is critical to ludic design

Ludic, or playful design, involves designing products or experiences through the lens of play. How do you make people feel safe to explore, encourage experimentation and even add some fun?

A while back I introduced my Play Framework, so you can find out more there, but essentially it’s all about creating an environment that focuses on Trust, Safety, Autonomy, Dynamic Goals and Lusory Attitude (that is you approach the experience with a playful attitude).

So where does the undo function in a bit of software like Word come into this, how is that helping with ludic design? Feelin safe is all about not fearing failure. If something goes wrong, you need to feel that it is possible to recover. If you fall over, you should know you can get up and try again – see where this is going?

The undo feature does exactly this. If you make a mistake in Word, just undo it. Got the function wrong in Excel? Undo it. Messed up your image in Photoshop? Undo, undo, undo, undo!!!

Being able to undo your last action, or actions means that you get to feel safe to explore and to experiment as much as you like. Not being scared of making mistakes can really help to get the creative juices!

So when you are designing a solution, see how you can include a way to take back the last actions a user has made, make them feel safe and secure that failure is not a bad thing!

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