If You Love Gamification You Should Love This from Gustavo Tondello!

Badges 1582555779 If You Love Gamification You Should Love This from Gustavo Tondello

I don’t often promote other people, I’m a selfish git like that. However, the work of Gustavo Tondello at Gameful Bits is some of my favourite in the industry. His PhD research is some of the best I have seen, mixing well research data with practical application (and yes, he did work with my User Types, but that is only part of why I like his stuff!)

Anyway, he has started a new venture that should be of interest to anyone in the industry. For a small monthly Patreon fee, he will be creating in-depth articles and reviews based on the research that is out there, but in a format that is easy to digest for the busiest of consultants! Read More ...

Does It Have To Look Good?

Often in conversations with gamification muggles, I hear comparisons with games and gamification that make me a little twitchy.

We have all seen video games and how far they have come on since the days of Space Invaders (pretty much where my journey into loving games started).  It is easy to understand why people can get a little carried away when thinking about games based solutions. I have been in meetings were clients had AAA games like Grand Theft Auto in mind when the reality was a little more Candy Crush. Read More ...

Analogue vs Digital Gamification

When looking at gamification, it can be a daunting task. There are dozens of gurus, platforms, off the shelf products, bespoke products, decks of cards, frameworks, snake oil sellers, blogs and more. There are so many choices, one could be forgiven for getting a little lost.

However, one of the choices that doesn’t seem to get spoken about as much as some other things (like the latest magical framework). That’s the choice between digital (online) or analogue (offline) gamification.

Digital Gamification

Digital gamification is generally online. So for instance, it could be a reward system built into a website. It could be online learning materials that are game-like and on a learning management system (LMS). You get the idea.  Generally, they are designed to be experienced on your own (physically) on a platform that is convenient for you or integrated directly into a platform that you already use. That doesn’t mean there can’t be team based events – think World of Warcraft (MMO) Raids! Read More ...

Being Silly and a Flash Christmas Sale

How do gamification folk! You all ready for Christmas?

So a very short blog, you may have noticed I’ve taken it a bit easier this year, everyone deserves a break 😀

Being Silly

It sounds very unbusinesslike, but it is so important just to do things for fun from time to time. I’ve spoken about Easter Eggs in the past, but I wanted to just briefly revisit them.

Easter Eggs are a reward for people who want to explore deeper than most would. I firmly believe that you should try to include them whenever you can, even if there is a risk people will never find them! It’s like an encore from a band. There is always the risk that people will never see it. Read More ...

Are Points and Badges Dead in Gamification?

I suppose an alternative title to this could be “Should Points and Badges Be Dead in Gamification”

When you look at gamification, you will see two main streams of thought on the use of points and badges in gamification.

The first and probably most prevalent is that the simple addition of points and badges to a problem will make it more engaging and fun. The second is that points and badges have no place in “good” gamification.

I have sat on both sides of the fence over the last few years and have come to the conclusion that the answer lies somewhere in the middle. Read More ...

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