4 Tips to Balance Your Gamification

Tightrope 1493651466 4 Tips to Balance Your Gamification

There is nothing worse than playing against people who are miles ahead of you in terms of either ability or equipment. It is very demoralising to lose time and time again when in reality you never have a chance. Take leaderboards as a good example. Very often the people at the top are always the same few names, over and over again. For most companies, this does not seem to get addressed for some reason. It’s a bit like pitting your local Sunday Dad’s league against Chelsea every week. There is no opportunity for the Sunday players to ever be as good as Chelsea, they will get destroyed week after week until they give up playing. It is totally unfair and unbalanced. This is why in organised sports, you have divisions and leagues. You only play against people that you have a fair(ish) chance of beating. Read More ...

Some Gamification Videos and a bit of Fun

I’ve been busy making videos of late, here are the last few. Some tutorials, a few rants and a bit of fun 🙂

Player Types and User Types in Gamification

Ethics in Gamification

Failure and Consequences in Gamification

Stop Perpetuating Bad Gamification Design

The Games Invasion: Why It’s a Good Thing

Parenting and Gamification

The Little Cog

The Games Invasion: Why it is Good!

In 2010, game designer Jesse Schell spoke at the DICE summit about the impending invasion of games into everyday life. Many people felt the talk had a semi-apocalyptic feel, but I came away with a different opinion. His final words were words of potential positivity – if we took the correct actions. Here I talk a little bit about that and what it could mean to us all.

Here is a short (well 12 minute) video I recorded discussing some of my thoughts on it all. Enjoy and don’t forget to comment on YouTube if you have questions 🙂 Read More ...

What’s the difference between Intrinsic Motivation and Extrinsic Rewards

A very common question in gamification is “What is the difference between Intrinsic and Extrinsic” when talking about rewards and motivation. Well..

  • Intrinsic motivation: Personal/internal needs and reasons acting.
    • Relatedness, Autonomy, Mastery and Purpose are examples of this.
    • You don’t play video games for the reward, you play because you enjoy them
    • You read for pleasure, not monetary reward.
    • You spend time with your family because you want to.
    • Learn because you want to improve and be better.
    • Read More ...
  • A Revised Gamification Design Framework

    I have created various gamification design frameworks over the years and this is the latest.

    It consists of three main phases; Define, Design / Build and Refine. Each phase contains iterative steps to consider as you build your solution.

    Big thanks to Roberto M. Alvarez Bucholska for being a great sounding board for some of this!!

    Discovery

    The discovery phase is all about unearthing the real problem that needs solving and then understanding more about the people you are solving it for. It consists of three mains steps. Read More ...

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