Posts of 2015 – Gamification and much more!

2015 Posts of 2015 8211 Gamification and much more

So, as is tradition, here is a round up of 2015. What a year!!! Research papers, Gamification World Congress, a new book, poetry and loads of exciting projects have made this a most excellent year. Between you and me, next year will be even better!

As with every year, the User Types Hexad has been really popular, but this year my most popular content by far has been the 47 Gamification elements, mechanics and ideas – an old post I pinned! Shows the power of the homepage 🙂 Other big hits this year have been my reaction to Gartner forgetting about gamification (The Hype is Over – Gamification is Here to Stay) and my essay on the 4 essential neurotransmitters in gamification! Read More ...

Gamification User Types Dodecad – The HEXAD Expansion Pack!

Ideas come from the funniest of places. Take this Dodecad thing. I had an email conversation with someone who liked my types, but wanted to change some of the names. I was not into the idea (the names took a really long time to work out!), so politely declined. That’s fine, so is the fact they said that they would go off and make their own with some references and credits to their inspirations. I was  chatting to the ever wise and awesome Dutch Driver about this and he jokingly said “They will make a dodecahedron version”. Read More ...

Revisiting the Gamification Code of Ethics

You may remember in 2013 I tried to establish a code of ethics for gamification. It got a little traction, but ultimately didn’t get much backing.

After GWC this year, I realised that I really needed to try again, as ethics has become even more important to people as gamification has grown. To that end, I have created the Open Gamification Code of Ethics. This is based on my original code, but I am inviting people to contribute to the development of the code as well. I want it to represent to community as much as possible. Read More ...

Grinding to Mastery and Flow

One of the things that I noticed at gamification world congress this year, was a few people mentioning Flow in their talks. As most of my readers know by now, I love the idea of Flow, not just as a pure idea of “in the moment balance and being in the zone” but as a guide to how we should design experiences. The logic of keeping the difficulty of challenges in line with the users relative skill is faultless in my mind.

In game design and gamification design we are also used to the idea that you “zig-zag” the users skill with the challenge levels to keep users engaged and in the Flow “zone”. Read More ...

Gamification World Congress 2015

Well, I am back from the 2015 edition of Gamification World Congress in Barcelona and what an event it was! The organisers put on a slick, deep and incredibly rewarding conference.

Day one saw a series of workshops, with me kicking off with Gamification Design Thinking. Feedback was positive and personally I had a great time delivering it! I also attended Yu-Kai Chou’s Octalisys workshop as well as Monica Cornetti’s. Both were a wirlwind of useful information!

Day two was the first day of talks. There were many inspiring talks, but two stood out for me. An Coppens did a fantastic talk on the feminine viewpoint around gamification. Lots of food for thought about how men and women differ and how to build for that. She also got us to dance…. for the second year running! The other talk that stuck in my mind was Pete Jenkins’s talk on gamified CRMs. It may have been the “Kerching” sound effect, but it was interesting and opened my eyes to certain possibilities! Read More ...

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