How I wrote and Published a Book for Under £50

CM8poksW8AAY0mS How I wrote and Published a Book for Under 50

As you may have seen by now, I have a new book out! If you had managed to miss that, check it out here 🙂

The purpose of this blog is to give a quick overview of how I got it finished and published in print and ebook formats.

This was a project I started in around February 2015. I had been wanting to create a print version of my previous book for a while, but decided that it would be much better for everyone if I created a totally new book. It would be better value for my readers and actually better for me as it would help cement a few concepts in print! It turns out that academic world really doesn’t like referencing websites. Read More ...

Being Kind When Discussing Gamification

I talk to people about gamification quite a lot! The conversation usually starts with a little curiosity, then some scepticism and if I have done well, enthusiasm.

One thing that happens in probably 9 out of 10 conversations is a little section I like to call “No, it’s not about making games”. You all know this one. The person you are talking to suddenly has a moment of revelation as the think they have understood what you are talking about and say “Oh yeah. Minecraft!”. Read More ...

Dark Personalities and the User Type Hexad

A while back, I was asked how “Dark Personalities” fit with my Hexad of User Types. At the time, I had no answer – because I had never heard of dark personalities.

So, as I always do, I responded with honesty and promised to look into it. I have touched on it with how I now explain disruptors in my book and in some papers I have helped with – but have never really mapped them out to make it easy to understand.

The first thing is to discuss what dark personalities are. It seems to stem from an article in the Journal of Research in Personality by D. Paulhus and K. Williams. They describe three types of dark personalities: Narcissism, Machiavellianism, and psychopathy. Read More ...

How to get Gamification wrong

There are many, many ways to get gamification wrong, but there is one that really sticks out head and shoulders above the rest.

The best way to get Gamification wrong is to ask the question “What game mechanics should we include?” before any other questions. Questions like: what is the purpose of this? What is the content? Why are we gamifying? What are we gamifying? Who are we doing it for?

There is nothing wrong with having a list of mechanics that you would like, but it should not be your fist consideration when you are looking at gamification! Read More ...

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